Not bad by any stretch of the imagination, but, man, this series used to challenge the boundaries of the medium with multi-perspective, multi-generational stories with innovative systems that changed the landscape of the industry. And now it just sort of...wallows in itself, rolling around in the muck of its past glories and sniffing its own farts.

Again, it isn't bad. It looks wonderful, it's very charming, and the dialogue is witty. It's a nice time. And if this was 20 or 30 hours, that'd be just fine. But it isn't. It's 80, 90, even 100 hours long. For a game that demands that much time investment, I want it to do something, to say something, and Dragon Quest XI just...doesn't.

Not only is the battle system too simplistic and shallow for a tale of this length, but the story itself takes a massive nosedive in the final act, chickening out of almost every theme it touches on, reversing character arcs and plot points, all for the sake of more Fanservice. Because Dragon Quest doesn't care about anything anymore, except itself.

Oh, and the soundtrack fucking sucks. Sugiyama isn't even good at his job, Square, why are you keeping this decrepit fascist around?

Reviewed on Mar 24, 2021


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