8-bit games often feel strangely lonely and alienating to me. Do you feel like this? I can't really put my finger on why, exactly. Maybe it's because so many of them are such well-trodden ground by now, that it feels like everyone else has been and gone, leaving me alone, crawling amongst the wreckage the words of others have left behind.

Few games tap into that feeling more than the much-maligned Final Fantasy II. There's really no way to say this without sounding hyperbolic/unhinged/pretentious, but it's a game that I am absolutely convinced has a true Soul, one that exists beyond the cartridge, and in the heart and imagination. In the same way that many people develop emotional attachments to their cars and end up attaching human characteristics to their errors and singularities, evolving them into quirks and endearing character flaws, Final Fantasy II's straining ambition gives it an utterly human character to me, a mess of quirks and ideas and wholly distinctive character traits that are entirely its own. Even when the game has serious issues that can impact my enjoyment - namely, the dungeon designs, the one part of the game I find largely indefensible - I find myself endeared to it completely. "Oh, you, FF2!"

There is no other game quite like Final Fantasy II, and there probably never will be again, simply because we now have so much ingrained knowledge of how systems like these are supposed to work, how stories like this are supposed to be told. The lessons learned from games like Final Fantasy II have taken root in the future, but in so doing, the games themselves have been left to languish in retrospect's austere halls.

If I had to sum up the soul of this game, I'd say that it's character can be drawn out through one of my favorite anecdotes in video game history (https://twitter.com/woodaba2/status/1331685180285874176?s=20), the story of how Ultima, the spell sought after by the heroes that Minwu, the most stalwart and useful of the guest party members, gives his life to unseal, only to find it ultimately useless. Although "fixed" in subsequent releases, the emotions this bug inspires live on in the "correct" implementation of Ultima, that being it growing in power the more spells you have mastered, and it takes quite some mastery to push it beyond the bounds of Flare. Even if you do unleash it's full power, that power comes from the user, not the spell: in the hands of a party member without spells, Ultima is powerless.

Unintentional though it may have been, this moment is core to the heart of Final Fantasy II and why it remains incredibly impactful to this day. Common storytelling logic - and, indeed, the original intention of the script - holds that Minwu's death would allow the heroes to find the weapon they need to overthrow the evil Emperor once and for all, but the programming of Final Fantasy II, astonishingly present thanks to the myriad bugs and systemic quirks the game is infamous for, rebels against this idea. "No," it says. "Ultima is but the loudest cry of a far bygone age, echoing almost silently into the future. Minwu died for nothing."

When Aerith dies in Final Fantasy VII, the party is struck by the suddenness of it, but eventually come to understand that she died casting a spell that may save the planet. They can find meaning in what she died doing, even as they mourn the death itself. But in Final Fantasy II, people die and often, their deaths are senseless and without meaning. Perhaps characters like Gordon, who dies from his wounds in his bed, marking your first real mission for the Rebel Army a failure, may have inspired tragic cutscenes in a SNES or PS1 RPG (though I should stress that this game does have the integral addition of choreographed cutscenes punctuating critical moments, but I'll let New Frame Plus discuss it better in their excellent video: https://www.youtube.com/watch?v=xapVOKEMk6A), but here, a death like this brings with it only the hole they leave in your party, a wound on the very battle screen that no one can entirely replace.

Not to say that characters are entirely mechanical, like they are in the original, but certainly the game leverages the mechanical boosts the guest characters offer you to make you truly feel their absence. Despite his sparse dialogue, Minwu, the ass-kicking white mage sporting one of early FF's best designs is beloved by fans because he is a crucial asset in battle, and his loss is deeply felt by a party that has no doubt by this stage come to depend on him. Your permanent party members, the vectors through which you'll explore the game's revolutionary levelling system - now thoroughly jacked by The Elder Scrolls, becoming the foundation for the most popular RPG in the world - wherein your characters grow organically through play from orphans who are destroyed in the first battle of the game to distinct archetypes of your own choosing. In my last playthrough, Firion became a master of bows and magics, while Maria took up Leon's fallen sword and became a dual-wielding powerhouse. You can become incredibly powerful in your chosen niches quite quickly in the remakes of this game...not that it will help you against the might of Palamecia.

Victories against the Empire are hard-won, difficult to come by, and often, negligible or even fruitless. Even slaying the Emperor in his palace only allows him to rise again, more powerful than ever before, as the Emperor of Hell itself. By the time you begin the final assault on Pandaemonium, there's a very real sense that there's not much of the world left to save, so devastated has it been by the conflict, leaving you wandering alone in the wreckage of the world listening to the crucially melancholy overworld theme (https://youtu.be/SaCLoLBdxTU). A later Squaresoft title on the PS1 leaves its world in a similar state going into the final dungeon, but it never hit me there quite like it does here because that game is filled with so much exposition and character moments that there's so much else to think about and consider. Final Fantasy II drowns you in the sensory silence of it's empty world, and it is deafening.

But still, you press on.

For those you have lost. For those you can yet save.

Because the deaths of Minwu and the others, they can't have been for nothing.

You can't let them be for nothing.

Most people don't get out of this game what I do. Heck, even I often don't get out of this game what I do in my moments of highest appreciation for it, as it exists in experiential aggregate, forgetting the miserable dungeons and the way the game is almost completely broken in it's original form. But there's no doubt in my mind that this is a special game, that does very special things. You may argue that those things are unintentional, sure, but does that matter? Games like Metroid II: The Return of Samus have come to be seen in bold and incisive ways that grow beyond their original intentions, so allow me to plant my flag and say that Final Fantasy II deserves to be acknowledged and appreciated much the same, as a defiant Wild Rose, rather than be left to wither and dry up on a sad, lonely outpost on the road to a future that left it behind.

Reviewed on Nov 17, 2021


20 Comments


2 years ago

...

wait this is my 69th review NICE

2 years ago

Let's get it to 69 likes!!!
Best FF.

Guy Gang rise up!

2 years ago

Masterful as usual, FFII likers solidarity, also nice

2 years ago

damn. i've thought about this "old soul" quality of a lot of games for aging platforms fairly often, but you've articulated this so beautifully here. i'm older than most on this site, i think, and i've played many nes games and i love them, though for whatever reason the original ff2 is one i've never even tried. now i need to.

2 years ago

Great review as always, i never understood all the hate to FFII but i either never finished myself, do i play the original NES version or some of the remasters like the PSX or PSP version?

2 years ago

thank you for the kind words <3

@Buckru go PSP unless you want the authenticity and vibes of the NES version, it's the best of the remakes

2 years ago

"There is no other game quite like Final Fantasy II, and there probably never will be again, simply because we now have so much ingrained knowledge of how systems like these are supposed to work, how stories like this are supposed to be told." Love this!

I'd add that I actually find FFII's dungeon design a nice attempt at streamlining the dungeons of other old-school RPGs. In FFII, you choose between several doors and if you guess wrongly you're 'rewarded' with a battle and go back a room to try again. Contrast this with something like Phantasy Star 2 where you have to choose between 5 winding paths, then choose between 5 more, and then end up at a cul de sac (by which point you've fought about a dozen random encounters and have lost your bearings).

2 years ago

if i may chime in with an opinion on the remakes, ff origins for the ps1 is also great and perhaps my preferred version of the game because it preserves the original vancian magic system while the color palette and atmosphere of the games is earthier and a little bit gloomy.

2 years ago

love how the PS1/Wonderswan version looks, but with the load times on PS1 and the Wonderswan version lacking a translation (afaik) it's hard to recommend for me. the frustrating thing about so many Final Fantasy games is that they lack ideal versions...

2 years ago

ehhh the load time (assuming you mean into battles) is exactly 3 seconds, which isn't any kind of bother to me. but, yeah...! it's not like these are huge games, and given enough time it's pretty easy to give every version a try.

2 years ago

Thank you for being cool about FF2, a good game that lots of lame people are uncool about

2 years ago

omg you like FF2 as well? me too haha you should dm me on discord you seem mature for your age :)

2 years ago

Incredible review that might be one of the best I've ever read. I managed to beat the original Famicom version many years ago and I tried replaying it more recently. I found it to be bordering on unplayable, mostly due to the tedious dungeon design and leveling up system. But there's still some genuinely brilliant things about the game, mostly in the story and the gorgeous soundtrack. Beneath a lot of the flaws lies a great game, and I think that's why I've been thoroughly enjoying the Pixel Remaster so far.

1 year ago

This one is my favorite, too! I think that something that contributes to the sentiment that you describe - that of senseless deaths - is part of why I am also drawn to it, although I believe it is permeated into the whole game, as if even in its limited presentation you get the sense that it is a miserable world, much darker than the previous game (which already ended in a sour note), and harder to figure out (we have guides now but ohh boy, figuring how to improve your characters optimally back then wasn't easy!).

I'm that person that likes the dungeons tho x) the Pandaemonium is probably my favorite dungeon in any Final Fantasy, alongside the Dark World of FF3, buuuuut that's a me-thing hahaha

1 year ago

by the way, have you ever played the SaGa games? Designer Akitoshi Kawazu, who is the responsible for FF2's quirks in game design, went on to direct and design those games, so maybe you'd find something worth on them :o

1 year ago

i'm picking away slowly at the original SaGa and I'm having a great time with it! it's mean in a way FF2 never is really (that life system for your other 3 party members is brutal early on) but i'm really enjoying it.

and yeah, I like Pandaemonium a lot too. still have some quibbles with the level design, but that part of the game is so heavy, emotionally.

1 year ago

Surprised I didn't see this one before! This is how my boyfriend feels about the game, but I didn't really understand his viewpoint until I read this. This is fantastic!

1 year ago

thank you for saying so and for all the other kind things you've left on my other reviews Archagent!!

1 year ago

@Woodaba No, thank you for being a lovely reviewer! Your stuff always brings me joy and is a massive inspiration to me!