The Wind Waker HD might be a game for babies. Lots of hand-holding throughout the game, including in some dungeon puzzles that would otherwise force you to actually engage with the rooms you're in and connect dots (looking at you, Ganon's Tower), quest markers for the main quest, and that extremely annoying gossip stone. The King of Red Lions looks so cool, both as a boat and as a man, but holy hell he needs to stop talking.

The Great Sea is really cool once you get the swift sail. Being able to move around this big ocean at fairly quick speeds really helps sell the adventure feel that they pretend to be going for. Lots of the side content has charming writing and fun looking characters. The QoL improvements on the Sea are much needed (bomb cannon showing trajectory is a god-send). Without the quest markers throughout the main quest, I think the Great Sea would actually be a super fun area to explore. Of course, they'd also need to let you have items a bit earlier so you can actually do things before the finale if they wanted it to be engaging. Still, it's a good vibe to just sail around and fight the subs and outposts and fish up treasure from time to time. The Triforce Hunt is obviously improved, although it still felt somewhat lacking. In WWOG, some charts were in very simple to reach locations and you only had to beat a few rooms of super easy enemies to get them. The "hard" part was getting enough ruppees to pay Tingle to then begin the search for the shard. That sucked. In WWHD, all they changed was that most of the charts were updated to just be the shards. This means that some Triforce Shards are hidden behind a few super simple enemies, which feels absurdly underwhelming. This also cut the playtime drastically, which is a good thing because I'm not longer spending hours just grinding currency, but it also made the hunt feel less like a hunt and took away some of the grandeur I felt hunting in WWOG. Still, I'd take HD hunt over OG any day of the week.

Good music, fun bosses, solid dungeons (except Wind Temple fuck you Makar you slow piece of trash). Lots of fun islands that give neat lore if you talk to the fish, which builds up the Ghost Ship suuuuper well (even if the actual ship was a tad underwhelming).

The combat is actually pretty decent. Action commands are fun and feel satisfying to hit even if it's just a quick time event. I actually used a shield in a 3D Zelda game during some fights! There were some attacks where I had to sidestep or backflip to dodge! Wow! Remotely engaging combat in a Zelda game! Who thought it could be possible! Not me!!!!!!!!!

WWHD is probably a game for babies. But man, it's like I always say: "googoo gaga where's my baba binky."

Reviewed on May 09, 2023


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