Spent 40 bucks on this piece of shit when I was 12, and I'm always reminded of that every time I glance at the spines of my PS3 games. Only one thing left to do now.

I wanted to like this game, but goddamn is it long. The puzzles are obtuse and I find what you can and cannot do in the game world to be very unclear. It's also incredibly dark in many of the tomb sections, even with the right image settings. There were moments where I got stuck for up to 30 minutes when a lever was right in front of me the entire time but I couldn't see it because of how it blended in with the terrain textures. I don't know, maybe I'm just stupid but I had a really hard time with TR4, and I can't do it anymore.

I'm super close to giving this only 3 stars, but it's still worth your time if you like the second game. The "Fight for your life"-mode absolutely sucks in this entry and the accuracy of every single weapon (yes, even the sniper rifles with <95% accuracy) is laughably bad unless you stand still for like 5 seconds before you start shooting. But this game has a far more mellow tone than the second entry. There's far less dialogue and most of the enemies are bandits so the gameplay is far more simple which I actually liked. Overall a decent game but it doesn't hold a candle to the other entries.

No manuals, no reverts, no run-outs and no multi-tricks during air time. And yet, it’s still a lot of fun. The levels are impressive for being in the first entry in the franchise and the goals are simple and straightforward which makes it easy to pick up and play. The downhill level kinda sucks imo but listening to Primus while playing easily makes up for it.

Impressive graphics for the DS. Other than that, the game is mostly mindless combat and quick-time events for 5 hours straight. The C-3PO dialogue sequences were pretty funny though.

Played the PS1 version first but I couldn’t stand the long load times and the localization for Faris, being her terrible pirate accent, so I dropped it. This version has a far better translation and feels much smoother, so let’s move on to the gameplay.

I absolutely LOVE the job system! There are so many jobs to choose from and none of them feel overlooked or are less useful than the other. I’m definitely going to replay this game and use all the jobs I didn’t use my first playthrough.

This FF entry has the best gameplay of them all but not the best story. Exdeath is a boring villian who only fills an ”evil antagonist” trope without any interesting personalities. Gilgamesh is cool af though and there’s also the coolest moment in FF history IMO but I won’t spoil it.

To summerize, I’d say Final Fantasy V is the one most worth playing because of the job system. Superb!

This game did so much more for me than FF7. It’s probably the best RPG I’ve ever played so far. Great cast who go through stellar character development, the backgrounds look absolutely stunning and the pacing is also incredibly smooth. I really like how the characters have their own distinct roles and attacks like in FF6, as it tells you more about their personalities and attributes.

Probably the least good game in the Soulsborne franchise, since I think all of them are great. This one has some questionable level design though, and I find the movement also to be a bit clunky. Some of the bosses, like the Ancient Dragon, are also not fun at all considering the cheap one-hit KO AOE attacks. But I honestly enjoy playing Dark Souls 2 just as much as the other entries.

While not as good as the original trilogy, and also being a game that took me forever to finish, Dual Destinies really didn’t disappoint. I think Athena is a great addition to the cast as one of Phoenix’s apprentices, and the segments with the Mood Matrix are very intriguing, not to mention Athena’s moody, traumatized back story. There was one case however that I felt dragged on for far too long though and made me sigh numerous times. The last case definitely paid off in the end though and made up for whatever that other case was lacking. The soundtrack is really solid as well, but not as good as the previous entries. My favourite tracks were the Objection and the Mood Matrix theme.

I’d say it holds up as a pivotal entry in the Ace Attorney franchise, and is sooo worth playing if you loved the original trilogy and Apollo Justice!

I was kind of indifferent to RPGs, apart from Pokemon, before I started playing this game due to how much I hated random encounters. I had basically dismissed it as a brain-dead trope only good for grinding. Final Fantasy 7 made me change my mind. The Materia system is an ingenious system allowing you to give any character any move or attack you want once you acquire its Materia. The Active Time Battle system is thrilling and makes battles feel more alive forcing you to think under pressure about what moves to use rather than mash A until you win. But where FF7 truly shines, in my opinion, is in its soundtrack. I liked every single track and found them all to be memorable and incredibly fitting to their respective scenes within the game. The one thing that keeps me from giving this game a 4.5 however, is its story. Without going into spoilers, I found it very underwhelming by the end and was shocked by how little character development there is, apart from Cloud, Tifa and Aerith. I’m honestly a bit mystified about why its story has been praised for such a long time, but that’s just me. The gameplay really stuck out for me and I definitely look forward to play more Final Fantasy games!

The thing that made the first Tomb Raider enjoyable for me was the exploration and, despite controls that haven’t aged that well, the platforming. TR 2 has an increased focus on combat, as you run into hundreds of human enemies with guns and baseball bats which gets very mundane later in the game. Fighting animals in the first game that were more scarce was way more fun as you had to constantly dodge them, keeping you on your toes. The platforming hasn’t been neglected which is a good thing but the aspect of exploration has, since most of the levels take place in more civilised environments like cities and mansions. I gotta say though, it was pretty cool getting to uncover and enter a big, sunken ship at the bottom of the ocean after escaping from an oil rig. It also introduced flares whose dynamic lighting look really impressive for the time. Still a very decent game otherwise but it doesn’t hold a candle to its predecessor.

I have absolutely no clue why I 100% completed this game back in the day. Not to suggest that the gameplay is horrendous, it’s probably my second favourite Lego-based game on the DS (my first being Lego Battles), but it has enough to keep you occupied. It stays loyal to the Harry Potter universe with original gameplay and utilizes the stylus 90 percent of the time. It might not be as good as the ports on home consoles but for being a Lego game on the DS, it’s solid.