Shenmue represents most of the problems I have with cinematic games, trying its hardest to emulate other works of art without understanding how or why stories succeeded in the first place. Normally, I’m unreasonably charitable to these sorts of games, even when they’re putting on airs of ‘prestigious’ art, but Shenmue’s affectation is so uniquely hollow that I struggled to see the good in it. As a pastiche of arthouse film, Shenmue manages to capture the surface level qualities (de-emphasis on plot, deliberate tempo, a focus on the realistic and mundane) but has none of the underlying substance that makes this (vaguely defined) genre work. The expressive visuals, nuanced characterization, thematic depth, and strong emotional core that makes these movies meaningful? They’re nowhere to be found in Shenmue.

Shenmue wants to immerse you in the town of Dobuita, but it gives you no reason to care about the town in the first place - the presentation is too flat and matter of fact to be visually engaging, with an atmosphere as dry and unimpressive as a local news program. It’s all a misguided attempt at ‘realism,’ further hampered by the limitations of real time rendering, providing a world that’s too blocky and undetailed to pass as any form of ‘reality.’ Even modern titles on cutting-edge hardware are nowhere close to emulating reality, so to see this attempted on something as old as the dreamcast feels totally wasteful. To be fair, Shenmue tries to liven up its presentation through fancy cinematography during cutscenes, but the restless camerawork comes off as gimmicky, haphazardly zooming and cutting and swiveling around characters for seemingly no reason. Copying cinematic techniques with little purpose in mind, never punctuating the script or enhancing the emotional impact of the scenes.

While the presentation was uninteresting, the script is somehow even worse. A bloated cast of stock characters are never defined beyond their singular character traits (and blood type?), with the protagonist somehow being the most boring of all. Ryo is a hollow shell of a human, incapable of any semblance of emotional intelligence or self reflection, never revealing any clear or defined character beyond the monotony of his brooding appearance. This is supposed to be a character study of a young man going through the grief of his father’s death, but the script does nothing to convey this, creating a character so vague and unrealized that he might as well be silent. In an actual movie, Ryo could provide subtle characterization through his actor’s performance and body language with minimal reliance on the script, but a dreamcast game could never hope to accomplish that! Games can’t handle this level of subtlety through animation alone and need to find emotional nuance elsewhere!

The whole plot just goes through the motions of a bottom of the barrel revenge story and somehow expects you to get emotionally invested in a non-character giving up on his non-friends and his non-neighbors so he can fight some non-villains and avenge his non-dad who was only on screen for 5 minutes. Most stories would try to explore the dad’s character and really sell you on how much he meant to others, but Shenmue really scrapes by on the bare minimum. There’s also some sort of romantic drama buried deep in there (included purely out of obligation), but it doesn’t accomplish anything because the 2 leads have absolutely zero chemistry and, once again, you run into the limitations of the hardware, characters’ faces too blocky and rigid to sell any sort of emotion.

To give the game some credit, it has some interesting themes in the 3rd disc, with the game turning towards a neorealist story of life in the working class - a shipping dock where people are too busy trying to survive to care about the blatant crime or injustice they see on a daily basis. But this final act doesn’t do much of anything with the premise. Ryo enters the workforce on the precipice of Japan’s economic bubble and the story does nothing to explore these socio-economic conditions, mostly using this setting as window dressing to propel B-Movie action sequences (most of which, once again, don’t stand up to actual Hong Kong cinema). Rather, Shenmue’s greatest quality is that its writing is so vaporous that you can project whatever meaning you want onto the experience - like a mirage, you can find something of value from the narrative, but only when viewed from a safe distance where you never have to engage with the text.

It might seem strange to avoid talking about Shenmue’s gameplay or unique approach to openworld design in this review, but that’s only because the format doesn’t matter. Of course, delivery and form are extremely important when it comes to storytelling, but Shenmue’s grounded slice of life realism means nothing when it’s in service of such vapid narrative and presentation. I love the idea of a world that doesn’t revolve around the player, that forces you to slow down and engage in the mundanity of day to day life, stopping to take in small details that would be overlooked in most titles - I’m just waiting for someone else to do the format justice. Someone else that can flesh out a world beyond technical details and understands that being slow doesn’t equate to being meaningful.

Shenmovies:

Have you seen any of these popular movies? Most of them are only superficially similar to Shenmue, but fans of the series might enjoy them! Yu Suzuki even took inspiration from a few of them when designing the series!

Casablanca
My Neighbor Totoro
Tokyo Story
Police Story
Chungking Express
Fist of Legend
Roman Holiday
The Hustler
Your Name
The Grandmaster
Reign of Assassins
Come Drink With Me
Ashes of Time
A Touch of Zen
Late Spring
In The Mood For Love
La Strada

Reviewed on Apr 01, 2023


3 Comments


I always figured Shenmue more for an ambitious translation of adult-oriented '80s TV dramas which Suzuki and co. would have been familiar with. Maybe there's some general non-mainstream cinema nods here and there, but that's not the majority of tropes and structure I recall in this first game. The sequel goes a lot harder on the urban wuxia fantasy, too, without feeling entirely like it's built from the King Hu/Shaw Brothers rulebook.
I mostly based it on what Yu Suzuki said in interviews, namedropping the movies he loved and took influence from

Shenmue was always described as an attempt to 'capture the reality' of film (even if the final prpouct didn't feel like that)

3 months ago

Well you just gave me a good movie list!