Incredibly charming bite sized rpg slice of life card battler type thing that I enjoyed a lot. After Liberation Maiden I'd say this is the second most well known game of the Guild series. The small town summer vacation vibe really hits right from the start with the well done small town sound effects and the hand painted backgrounds which are a joy to look at, and that very relaxed atmosphere is there the whole game, which is short enough I was left wanting a bit more even if the gameplay is nothing to write home about. You pretty much just run around town looking for people to talk to and collecting little shiny things off the ground called glims. Once you have enough you can make a card, and once you have 5 cards you can fight the other kids in a minigame that is essentially overcomplicated rock paper scissors. There is actually a bit of strategy especially once you start unlocking some of the more interesting cards, like ones wtih two different symbols on it or that show you more of the opponent's hand, but a lot of the time its just rng.The game is structured in kinda non linear episodes, which are disparate storylines around the little town that you keep advancing by talking to people. There is only one ending though, and while the story is very simple it has an appealing element of magical realism. The titular friday monsters show up to beat the shit out of each other and no one is completely sure if they're real or not. A lot of what's happening can conceivably be just Sohta having a very active imagination, but the game never outright denies any of it. There is a tiny, tiny amount of postgame stuff once you finish the main story that exists in the form of a horrible web of talking to the right people in the right order to get different topics of conversation with which to talk to other people and get even more topics. It's almost completely pointless and I wasted like 3 hours of my life on it when there is no reward for doing any of it because I wanted to finish the last episode I was missing by getting every single card. I was only missing 1 glim to complete the last card I was missing, and it turned out to just be in a random part of town I hadn't explored properly. It was all a massive pain in the ass but besides that I think my experience with this game was fairly positive despite its simplicity.

Reviewed on Feb 11, 2023


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