Bio
i will write giant essays for reviews sometimes because I have autism

My review scale:
5 star: exemplary, memorable, changed the way I think about games and stayed in my brain years later.
4 stars: great, would recommend to most, very few notable flaws.
3 stars: above average, either not super noteworthy for me or has some sort of major flaws that make it hard to replay or to recommend to everyone
2 stars: mediocre/boring and didnt feel worth my time, or has a major crippling flaw that stands out above otherwise positive attributes.
1 star: games with flaws crippling enough that it made them actively unenjoyable to play without enough positives to make up for it, if any. Would rather do chores.
Personal Ratings
1★
5★

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Donor

Liked 50+ reviews / lists

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Mentioned by another user

Gone Gold

Received 5+ likes on a review while featured on the front page

Loved

Gained 100+ total review likes

Well Written

Gained 10+ likes on a single review

Best Friends

Become mutual friends with at least 3 others

Liked

Gained 10+ total review likes

Gamer

Played 250+ games

3 Years of Service

Being part of the Backloggd community for 3 years

N00b

Played 100+ games

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Favorite Games

Devil May Cry 5
Devil May Cry 5
Dark Souls: Prepare to Die Edition
Dark Souls: Prepare to Die Edition
Elden Ring
Elden Ring
Metroid Prime
Metroid Prime
Hollow Knight
Hollow Knight

397

Total Games Played

000

Played in 2024

022

Games Backloggd


Recently Played See More

Kirby and the Forgotten Land
Kirby and the Forgotten Land

Dec 18

Recently Reviewed See More

hey what if we took zelda botw and then made the korok sidequests the main objective of the game? then put sonic the hedgehog in it but make all the slopes work like running your horse up a cliff in skyrim.

That sounds peak, fucking ship it.

When this game came out I thought "this is it, this will be what changes VR games forever"

Well its 4 years later now and this did not in fact change VR games and the VR software market is super dead. Which is very disappointing because this game is amazing, I just think the market for VR games is not there and won't ever be. But hey if you made the poor financial decision of buying a headset you can at least play this and experience how good VR could have been. This is the only VR game that feels like a fully fleshed out AAA release that takes advantage of what makes VR special.

This review contains spoilers

Played it through to the VOIDED ending and I'm really mixed on this one.

I got absolutely addicted to this and spent an entire Saturday playing it for 9+ hours .The depth of this game is really amazing and something special, this is a labrynth full of secrets and I know there's so much more in the game I haven't seen. If a puzzle room seems suspisciously easy its probably because there's something hidden there, if there's an out of place looking object it probably has some sort of purpose. It was really cool to see objects I noticed looking suspiscious getting mentioned in hints on how to get secrets later on and going "oh, so that's what that is there for". You also unlock more story as you find secrets and progress so the entire experience just feels immensely rewarding.

I normally don't have an interest in puzzle games but ZeroRanger is one of my all time favorite games and this is the only other game by that dev, so I wanted to pick this up. The one thing that makes ZR hard to recommend to people is that there is an ending that just deletes your save when you fail - I will defend that part of ZR because the game is very short and getting to the end after you've already done it once takes less than an hour. Well, Void Stranger feels like it was entirely built on that idea. Unlike ZR this is not a short game either, this game is a whopping gauntlet of 255 floors, some of them are easy but some could take you ages depending on how good you are at puzzles. There is no "undo" button on puzzles, you either have to reset the game or die on purpose anytime you make a mistake, which will happen a LOT. You also can't go up one level to previous floors and there's no level select feature - you can find shortcuts and skip through floors though. But if you miss something in a floor, you are SoL unless you restart the game or can find a secret path back to that floor.

So while the concept and design is awesome I question whether it was the best decision to apply the ideas they used to a sokoban game. The lack of undo button and level select is necessary for the game to work for reasons that would require me to spoil the entire progression of the game to explain, but when the thing gating my progression is this endless gauntlet of often difficult puzzles it got frustrating very quickly, and having to redo the same puzzles so many times made me feel like the game did not respect my time.