Here's an opinion that'll get me kicked out of the Rockstar fan club within a second: I think Max Payne 3's aged better than GTA V. Come at me if you want to; I don't care.

Rockstar's output has always been staggeringly linear, with a few rare exceptions. Those exceptions, of course, don't come after the year 2001. They like to brag about the scale and minutiae of their worlds. But if you actually play the games as intended, you'll find an existing conflict between the open world aspect and the "follow the yellow line" approach to mission design compounded by (at this point) nearly two decades worth of stagnation. I suspect one of the reasons that so few people have finished Red Dead Redemption 2 is that the mechanical upgrades it received from its predecessor only serve to highlight the mechanical follies that it keeps retroactively chained up without questioning their context and purpose in a game that's not longer running on PS2-early PS3/360 hardware. I'm sure it's a similar story for GTA V, too, and I don't suspect it will change when their next game drops.

And this is where Max comes in. Max Payne 3 has no pretensions about what it is: it’s a linear, level-based, cover-based shoot-em-up that suggests at the greater freedom Rockstar usually affords their players but not once, for a moment, pretends it's ever more than a backdrop. What stops Max from being beholden to its console generation is that it has all of the polish and care of its more ambitious siblings, however. Ten years on, it’s still a striking game to look at. Environments may not have the same level of interactivity, but on a visual level, they’re staggeringly detailed. Cutscenes ooze style out of every pore, aided by performances that are directed to near perfection. Max might not come out of it feeling like the same person he was in the first two games, but there’s so much passion behind James McCaffrey’s performance that it’s easy to ignore that.

But undeniably, it’s the gameplay that seals the deal. Anybody who’s put a significant amount of time into F.E.A.R. knows the feeling of reloading checkpoints over and over again to see all of the ways in which you can approach a given scenario. Max Payne 3 captures this feeling and then some. It’s exhilarating to jump off of a staircase, cap five guys on your way down, and then finish off the last one as he tries to square with you. Outside of the game-feel, though, Max Payne 3 is shockingly violent. Like, more violent than the game that proceeded it. Bullets leave entry and exit wounds, which, along with death animations and blood decals, makes every gun feel about as brutal as it sounds. As a result, there isn’t a single gun in Max Payne 3 that doesn’t feel like a veritable killing machine. Given the game’s weapon limit, that’s one hell of an accomplishment. And on the subject of that weapon limit, I think it might be one of the few times it’s done right. It’s not that you have only two guns or three guns. You have two side-arms, which you can switch to at any moment. But you also have a big gun, like a shotgun or a machine gun. You can dual-wield your side-arms, but it comes at the cost of your big gun. There’s a layer of risk and reward that makes the system fun to engage with, rather than the grating ways in which it’s typically used. Since each gun has its strengths and weaknesses, you’ll find yourself trying to read situations. You could, of course, use only your big gun until it runs out of ammo. But say you’re dealing with close-quarters combat and you want something that’s quicker. Dual-wielding uzis absolutely shreds. Both work, and although they’re not equal, it’s the different feeling of both options that’ll keep you coming back.

The story’s a bit messy, although I don’t have much to say about it. Obvious plot holes and silly reveals aside, it’s wonderfully presented and inoffensive unless you’re opposed to the direction they’ve decided to take the series. The only big stick-up I have is that, unless you have a mod installed on the PC version, all of the cutscenes have arbitrary load times. If you’re playing the game for the first time or revisiting it after a few years, you probably won’t complain too much. But if you’re trying to 100% the game, I can see having to rewatch the same footage ad nauseam being somewhat of a nuisance.

Thankfully, there's a mod that addresses that and removes the wait times. If you’re going to get that mod, you might as well get the first-person mod, too. It’s janky as fuck; you rarely see the guns you’re holding in a way that almost harkens back to Goldeneye 64. Movement that feels solid in third-person can feel a bit clunkier in first, as well. Your head isn’t so much a different part of your body as it is removed from it entirely. And if Max’s character model has a hat on it, it’ll obscure damn-near half your screen. But the combat is good in that it transcends the jank, and the new perspective adds to everything in a surprisingly organic way.

Overall, I think Max Payne 3 is a ridiculously entertaining game and deserves more credit than it's gotten over the years. It's not just "the game that inspired GTA V's combat mechanics." It's its own can of worms, and each is fun to play with.

Reviewed on Aug 08, 2022


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