ZedMania
Bio
Yeah, I've played some games.
Yeah, I've played some games.
Badges
1 Years of Service
Being part of the Backloggd community for 1 year
N00b
Played 100+ games
Best Friends
Become mutual friends with at least 3 others
Well Written
Gained 10+ likes on a single review
Gone Gold
Received 5+ likes on a review while featured on the front page
Noticed
Gained 3+ followers
Liked
Gained 10+ total review likes
Favorite Games
104
Total Games Played
000
Played in 2024
014
Games Backloggd
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Loved the fluidity of the combat. It's abundantly clear FromSoft learned a lot from Bloodborne, applying a lot of that game's principles to the final part of the trilogy.
I really like this trilogy overall - it has some excellent ideas, some fantastic, memorable fights, and a damn moody medieval aesthetic that I'm glad took off the way it did. But with the benefit of a good few months of hindsight, they're games that didn't make me feel the way Bloodborne and Elden Ring do. Perhaps it's because I always felt held at arm's length: Bloodborne and Elden Ring has me fully invested in everything that was happening, where these three feel more... distant, vague.
I really like this trilogy overall - it has some excellent ideas, some fantastic, memorable fights, and a damn moody medieval aesthetic that I'm glad took off the way it did. But with the benefit of a good few months of hindsight, they're games that didn't make me feel the way Bloodborne and Elden Ring do. Perhaps it's because I always felt held at arm's length: Bloodborne and Elden Ring has me fully invested in everything that was happening, where these three feel more... distant, vague.
Weird game. It feels like more of the same in some ways, and yet other deviations leave me perplexed. Tying the i-frames of your dodge roll to a stat? What the hey, FromSoft? I find this one has started to wane in my mind, where 1 and 3 still stick out. I'll never forget Gank Squad though. They'll live in my heart forever.