Replayed to compare with AM2R. I still really like this version of Metroid 2, i think the gameboy definitely limited many aspects and forced linearity. However i think the designers really understood what limitations they were working with and were able to push the limits of what could be done and still playable. My biggest complaints are the lack of an in game map, the infrequence of save points, and the pain in refilling health and ammo at certain points.

Reviewed on Sep 29, 2021


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