aFriendlyBullet
Bio
22 | he/him
video games!!!
¤ultrakill speedrunner¤
https://www.speedrun.com/user/afriendlybullet
¤stalk my music taste¤
https://www.last.fm/user/afriendlybullet
22 | he/him
video games!!!
¤ultrakill speedrunner¤
https://www.speedrun.com/user/afriendlybullet
¤stalk my music taste¤
https://www.last.fm/user/afriendlybullet
Badges
1 Years of Service
Being part of the Backloggd community for 1 year
Favorite Games
090
Total Games Played
000
Played in 2024
013
Games Backloggd
Recently Reviewed See More
Boohoo... when's the hurting stop?
An absolutely gorgeous platformer that is nothing short of charming. Never unfair and feels fantastic to play. Every hurdle you get past rewards you with pure satisfaction (and relief!)
The art and OST are absolutely beautiful too...
Also, funny transfem double jumping!!
The art and OST are absolutely beautiful too...
Also, funny transfem double jumping!!
Just painfully mediocre but with a lot of promise...
For starters, the movement feels pretty bad, just plainly. An important aspect of a shooter (or just games in general) is if it feels good to simply walk around... that is not the case in Dread Templar.
There are a few neat guns but for the most part, the gunplay is pretty lackluster. Almost everything in this game feels weak. I mainly attribute this to the fact that the sound design is pretty horrendous, everything just sounds dull. Really that's the best word for this entire game, dull.
Level design is also not very fun and since the movement feels horrible, I don't care to look for any secrets (not that they're very easy to pin down anyways).
The most redeeming things this game has are its upgrade system and I guess the visual style?? The upgrades can be fun and interesting but they alone don't save the game's gunplay. The visuals are also just kind of generic for the most part... some of the later weapon designs are neat though and the enemies look pretty neat... environments are also kind of cool for the most part.
All this to say that it's not particularly bad, just really damn bland. I can't see myself picking it back up any time soon.
For starters, the movement feels pretty bad, just plainly. An important aspect of a shooter (or just games in general) is if it feels good to simply walk around... that is not the case in Dread Templar.
There are a few neat guns but for the most part, the gunplay is pretty lackluster. Almost everything in this game feels weak. I mainly attribute this to the fact that the sound design is pretty horrendous, everything just sounds dull. Really that's the best word for this entire game, dull.
Level design is also not very fun and since the movement feels horrible, I don't care to look for any secrets (not that they're very easy to pin down anyways).
The most redeeming things this game has are its upgrade system and I guess the visual style?? The upgrades can be fun and interesting but they alone don't save the game's gunplay. The visuals are also just kind of generic for the most part... some of the later weapon designs are neat though and the enemies look pretty neat... environments are also kind of cool for the most part.
All this to say that it's not particularly bad, just really damn bland. I can't see myself picking it back up any time soon.