The transition to a top-down view worked better than I thought it would, but at a cost of the platforming being much more difficult. The game was definitely more combat-heavy, whereas I would've preferred more of a combination of combat with puzzles and dungeon exploration like the first 2 in the series. Luckily, the combat was really well-done. Playing as Strife made the game a top-down twin-stick shooter with different ammo types, and it was fun kiting enemies. Playing as War felt more or less exactly like Darksiders 1, which I'd say is a good thing. Creature cores were interesting at first, but is kind of bare bones; I didn't really feel the need to experiment because it didn't seem like play-style would change much. All I ended up caring about was seeing my power numbers go up.

Reviewed on Aug 11, 2021


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