I actually spent more time in this one than I usually do for roguelikes. The bullet-hell top-down shooter gameplay was really fun and the guns are wacky as hell. This is one of the few roguelikes I feel bad about abandoning, but I know that I'll never go back to it.

Incredible game. The second best Uncharted (after 2). The set pieces are bigger, the acting is better, the gameplay is varied and allows for more of a cat-and-mouse stealth approach (which would be expanded upon even more so in The Last of Us Part 2). The expanded length doesn't hurt this game and is a welcome addition. The Pirate theme backstory is awesome. While 2 is my favorite Uncharted game, I think this is Naughty Dog's best game to date.

I didn't play this enough to have an opinion on it.

A good-looking reimagining/remake of the original game. I was having fun with this one, so I'm not sure why I abandoned it. The only thing I can think of is that Uncharted 4 must have come out around the same time I ended up dropping this.

A neat action/adventure game with some cool storytelling tricks up its sleeves. It plays pretty well and the graphical style is cool. Nothing mindblowing here, but a fun game.

After enjoying Bloodborne more than I thought I would, I thought I'd give the Dark Souls series a try with the third one in the series. Turns out, I still don't like Dark Souls. The slower-paced combat of Souls vs Bloodborne was boring to me. The world building is cool as hell, but I don't have the patience for these games, and I dislike the gameplay loop driven by checkpoints.

This is a very well-made 2D soulslike game. I thought I'd like this more than Dark Souls due to the 2D nature of it, but like the Dark Souls games, the difficulty eventually got to me, and I'm not a fan of replaying the same sections of game over and over and over just to die at the same spot and lose all my progress and XP.

Oof, this one was a pretty bad waste of money on my part. The game is pretty good, but this was the game where I learned that I'm the outcast among my gaming crews, in which I get out-leveled by all of my friends because they mostly play with other friends of theirs, or play at a time that I'm unavailable. Same thing happened with Destiny 2. Probably played this one for about 4 hours before giving up because there are better games to play single-player.

2010

Criminally underrated indie 2D platformer. A unique artstyle coupled with tight gameplay and a narrative in which the player is an active character in the game without being cringy. One of the rare games that actually uses the touchbar in gameplay and it works. For my money, this game is better than most of the critical indie darlings from the 2008-2013 era, but nobody knows about it, and it's a damn shame.

Pretty good walking simulator with excellent voice acting. The ending of the game is pretty anticlimactic, but in general the mystery and story is well told. The game looks beautiful.

I've started and played about 2-3 hours of this one like 3 different times, but have always fallen off of it. The trilogy is one of my ultimate backlog games, so I will eventually get through them.

This was way better than it had any right to be. The last of the really good Telltale games, imo. Telltale's usual writing style is way more serious than what the Borderlands franchise offers, so I definitely wasn't expecting this to be as good as it was. They even managed to put some Borderlandsish-style gameplay into this adventure game and it worked.

While I don't think this game was as good as RB2 or RB3 (the obvious heyday of the music games), it's awesome that they were able to make this one and be able to import all of your previous songs into this one. The on-disc soundtrack for this one was pretty good (shoutout to Metropolis Pt. 1).

This is the most open world game of all open world games to exist. The destruction engine is cool, but this is the ultimate "the player makes their own fun" game, and that isn't my type of game.

My favorite AssCreed game, and also the last one I played. For the most part, it's a pretty by the numbers AssCreed game (before the RPG re-imagining starting with Origins), but 19th century London was a fun city to roam around, and the Hitman-style assassination missions was a breath of fresh air. I wished AssCreed went in that direction rather than the ridiculously large RPG style it turned into.