andrewnebz
Bio
Made this account because I realized how weird it is to write actual reviews on Steam store pages.
Favorites listed are the ones that mean the most to me.
Made this account because I realized how weird it is to write actual reviews on Steam store pages.
Favorites listed are the ones that mean the most to me.
Badges
Popular
Gained 15+ followers
GOTY '23
Participated in the 2023 Game of the Year Event
Loved
Gained 100+ total review likes
1 Years of Service
Being part of the Backloggd community for 1 year
N00b
Played 100+ games
GOTY '22
Participated in the 2022 Game of the Year Event
Liked
Gained 10+ total review likes
Best Friends
Become mutual friends with at least 3 others
Noticed
Gained 3+ followers
Favorite Games
167
Total Games Played
000
Played in 2024
088
Games Backloggd
Recently Reviewed See More
The foundation of classic Doom is solid, that remains a fact. I'm glad to have beaten Doom II... so that I no longer have to.
Being nice to this game because it introduces the super shotgun and some mainstay monsters feels like an act of blind devotion to me--those additions to Doom's iconography, immortal though they may be, cannot distract me from the fact that the fun was gradually being sucked out of the experience more and more by the level design as the game continued. They aren't ALL stinkers, but I won't be revisiting for full runs for a while on account of the ones that are. Momentum in Doom 1 is never halted like it is numerous times in the back half of Doom 2.
Being nice to this game because it introduces the super shotgun and some mainstay monsters feels like an act of blind devotion to me--those additions to Doom's iconography, immortal though they may be, cannot distract me from the fact that the fun was gradually being sucked out of the experience more and more by the level design as the game continued. They aren't ALL stinkers, but I won't be revisiting for full runs for a while on account of the ones that are. Momentum in Doom 1 is never halted like it is numerous times in the back half of Doom 2.
Doubt I have much to offer that hasn't been said already (10/10, most fun game in ages, yadda yadda,) so I'll just ask why the 'classic green' color swap is a Master Level Classic Mode reward. I went through the most intense and insane thing I've ever experienced in my life just to touch up some colors a bit to my liking. I mean, it was worth it, I just wanna know why.