Doubt I have much to offer that hasn't been said already (10/10, most fun game in ages, yadda yadda,) so I'll just ask why the 'classic green' color swap is a Master Level Classic Mode reward. I went through the most intense and insane thing I've ever experienced in my life just to touch up some colors a bit to my liking. I mean, it was worth it, I just wanna know why.

1996

Ah yes, the real Doom II.

Energetic classic FPS action with a horror edge and a love for sick tunes, everything id Software did best. Big step back up from Doom II in my opinion--the levels here are more fun to navigate, the enemy pool isn't so expansive as to be so much to juggle, and restarting levels with everything I had going into them is far less frustrating than pistol-starting. Episode 3 of Quake is probably my favorite of the game's levels.

Interesting to realize just how much the reboot era of Doom takes after Quake--the Quad Damage power-up, arenas and progression accounting for verticality and movement, Eternal forgoing the pistol entirely like this game does, etc. Were the names and aesthetics of those newer games different, they might've passed for new Quake games instead.

Took a little bit for the game to click but once it did, it was satisfyingly fun. Easy recommendation. Shoutouts to the final boss having a name I don't feel comfortable saying (Thanks, Lovecraft.)

Accidentally activated a turret, it shot my friend dead while I booked it around a corner, where I realized too late why exactly the dark abyss I was staring at had eyes.

If I had a nickel for every popular multiplayer spaceman indie game with doing tasks under threat-of-death stakes, this nickel would be noticeably funnier than that other one.

Anyone know how to make Mike Ehrmantraut?

Dumb of Nintendo to deliberately turn this game into a scarce one. Feel however you want about the limited extent to which they updated the games, you can't deny that people would still be buying this on the eShop if they could.
Anyway, a resolution-bumped and less forcibly motion-based Mario Galaxy 1 alone is worth $60, of course I think a package of that included with 64 and, sigh, Sunshine too I guess, is worth the price.

It's neat, and more fun with friends. But you knew that already.
The REAL kicker is that they put Undertale and NecroDancer cosmetics in it so of COURSE I have to grind it out now.

[Played through the Master Collection version, where I was able to get used to control quirks and beat it just fine]

Solid (haha) third place for best game of '98. Ocarina of Time and Half-Life were that year too, you understand. Great game and story that feels badass to experience, but the backtracking can really make you feel that it's got a little padding.

The CS gameplay loop is one I love and respect, and I like the adjustments CS2 makes to it, but solo queuing more often than not will put you in a team with the most insufferable human beings you've ever met in your life. Grab a team of friends on your wavelength when you play this.

Finished a Pro difficulty run. Not worth the struggle just for a cheevo. Still one of the GOATs regardless. HD Project mod rules. Edit: Have now also beaten Seperate Ways, 100%ing my Steam cheevos.

2010

Very interesting puzzle-platformer with a deliberate lack of answers for any questions of narrative and gameplay alike. I liked it but it didn't stick with me now the way it might've if I played it as a kid. It doesn't overstay its welcome, if that helps to know about it.

I'm still not fond of the ways the eSports angle and cosmetics market have affected modern CS, but I have to admit something. The Follow Crosshair setting makes the game wayyyy more bearable for me.

I'm about to get seriously addicted to CS again, and that's gonna carry me through the wait for some of October's new releases.

I kinda wish in retrospect that a game like this waited until there was more to its source material so that it could be more all-encompassing (see also: Lego Avengers), but it's a neat installment as is. Most meaningful application minikits have had, ever. 100% reward is, uh, kinda cool? Not like you can get much use out of it at that point though...

I don't really recommend it, but I don't think that's necessarily the game's fault either. The voice cast is all unknowns and scabs from an industry-wide voice acting strike, and Disney's IP chokehold forced this game to exclude X-Men and Fantastic Four characters for sinister self-serving reasons. This game had everything going against it on its way into the oven, no wonder it leaves half the impression of its predecessor despite double the content.

This was the Toys-to-life game that got me, though I only bought a couple of the extra content packs. Very fun time, taking advantage of IP crossover in a way Lego games may unfortunately never do again. Not perfect but I'm glad it happened.

Top 3 Lego game, easy. Kino. Goat. Just wish it had a cool 100% reward but it's fun enough to get away with not having one.