shines on the small doses of its verbal and narrativistic elipses, though. i guess thats the point. disco elysium is conscious, though not fully, of its failure to envisage and create a image of a masterpiece piece of art that fully englobes the pains and glories of a world marked upon the aftermath between ideals, politics, dreams and desire. its very basic mechanics and writing exist in profficiency (or gives place to) a dreamworld of broken promises and some dumb realism (that doesnt hide that the main fault for these things is mostly incompetence (which is the same problem with the game), but okay). any choices being offered to you are serious or part of a well-played joke, and as The Player you are left tasting on what you won, what you lost, what you could've got if you didn't chose that line of dialogue - allowing a pluralistic view on how to process and rework your mind on different topics, ideals, or things you wouldn't even consider. for that its fun! and even often brainy if its dumb realism didnt get in the way of pretty much everything else tough. i find the writing' infantile pessissim very ill-minded and these pluralistic ellipses great for a fractured brain like harry but at some point it starts to get annoying in how you are supposed to be ingrained to all of this ugliness and weariness so whatever joy i could take from this is very much tiresome to continue or care about. there are some small pleasures on the way but overall is just really silly in a just-discovered-what-being-an-adult-means-and-now-im-sad way.

Reviewed on May 27, 2022


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