(he/him) writer and office worker interested in labour and liberatory politics in life and media.
I've been playing PC games since the late '90's and also have a Nintendo Switch for cooperative/party/family games.
I don't have a preferred genre or niche, but I'm open to recommendations from strangers.
Personal Ratings



Gained 3+ followers


Played 250+ games

Gone Gold

Received 5+ likes on a review while featured on the front page


Gained 10+ total review likes


Played 100+ games

GOTY '22

Participated in the 2022 Game of the Year Event

1 Years of Service

Being part of the Backloggd community for 1 year

Favorite Games

Generation Zero
Generation Zero
Night in the Woods
Night in the Woods
Disco Elysium
Disco Elysium
A Short Hike
A Short Hike
Dying Light: The Following - Enhanced Edition
Dying Light: The Following - Enhanced Edition


Total Games Played


Played in 2023


Games Backloggd

Recently Played See More

Dungeons 3
Dungeons 3

Feb 10

Baba is You
Baba is You

Feb 09


Feb 09

Far Cry 4
Far Cry 4

Feb 08

The Outer Worlds
The Outer Worlds

Feb 05

Recently Reviewed See More

It's a short, edutainment clicker/city-builder that I've never really seen together before.
Post/Capitalism, while offering a clear presentation of the hellscape of capitalism within a condensed slice of an urban environment, also offers something different. That is socialist economics that are often misrepresented, not understood, ignored or invisible in popular media and education.
How the game discusses capitalism is something more advanced, better articulated, and presented prettier than most elementary textbooks I've seen. For this, it's outstanding educational tool for exploring what our cities look like, but it could also exist as a visual aid to something like Marx's Capital for the first half, and Kropotkin's Mutual Aid in the latter.
The city the player builds is a small slice of a beautiful socialist or anarchist economy. While it doesn't explain the different tendencies or strategies to implement such an economy, it still does what a lot of multimedia won't do: demonstrate what the world can look like when we transition out of capitalism.
Unfortunately, there were some mechanics I was confused about, and I had to watch someone finish the game for the last couple of buildings. I thought I went through the appropriate order of operations to finish the game, but I think I left the game without it completing and changing colour.
Overall, this is an important game that I would highly recommend to anyone interested in how a video game can discuss possible futures, to teachers who want an interactive element to their coursework, and anyone who wants a narrative on socialism from a source that actually understands the economics and not some political talking head on mainstream media.

This is a real weird trip to make in 2023, but some family wanted to feel nostalgic so we got an emulator to run our old CD.
The board is from an era where a family game night was a single board game played over a long period of time, unlike the newer Game of Life games for PC or Switch. The board is more interesting than newer versions, and the game offers two modes that interact with tiles only slightly differently. One mode offers slight variations for landing on tiles, including mini-games that are either randomized money drops or memory match games.
I feel that buying a house in this game offers absolutely nothing to the gameplay or outcome. It's such a weird aspect that I'm not sure why it's not calculated to the total score - or more visible in the game somehow.
I think the most interesting part of this game is its presentation. It's not interesting because it's neat or good to look at, but it's an absolutely bizarre time capsule of the 1990's.
There's really poorly drawn MS Paint comics with narrated jokes that are so intensely cringe-inducing that I threw my back muscles out. Then there's laughable 3D cut scenes that are ugly by today's standards - like really bad test animations for Toy Story or Shrek. The game presents a lot of heterosexist, homophobic and racist tropes that were outdated from cultural norms even long before the CD-ROM was initially released. Also, the music is oddly decent for its time and production value.
There was a shift into what The Game of Life 2 for Switch became, which didn't take enough from this board or game to be much better.
I would only recommend replaying this for nostalgia, creating a video essay on bigotry entrenched in 1990's popular culture or for a good laugh at the "so bad it's good" of the animation and jokes.

This really is one of the better battle-royales out there, and it's longevity is because of both impressive design and incredibly fun gameplay.
As a multiplayer game, it's very dependent on the community-at-large. I feel that due to the developers outspoken politics, including support for anti-racist and pro-LGBTQ movements, it welcomes more of the pleasant, supportive and nicer people that do online gaming.
As per usual, there are trolls, jerks and bigots that can make playing with strangers far less enjoyable, but you are given the tools for muting and reporting. There's not much griefing one of these players can do to others outside of using AOE damage to harm teammates, or just being uncooperative in the squad.
The actual gameplay is great. It's very smooth and fast-paced, with most of the movement sets inherited from Titanfall 2 with some exceptions, but it does feel great to accelerate downhill with a slide into a jump to evade enemies. There's quite a few different game modes to play in, which some people find preferences outside of the large, battle royales, and new ones introduced or rotated in each season.
The guns and bullets are all interesting and not necessarily interchangeable. It's easy to find a couple of comfortable ones outside of the meta. Similarly with the excellent diversity of roles and characters in the game.
The maps are mostly well designed with some caveats. Plenty of game reviewers who write on Apex Legends tend to point out that most of the fun in the game comes from moving across a map with a team seeking engagements, evading being ambushed or actively looking to initiate one. Some levels and players tend to favour locations that have a scramble-to-the-gun aspect, where winning a fight relies more on random pickups and twitch-reflexes than it does with strategizing or being a good shot. There's plenty of interesting things to engage in the environments, which are mostly related to mobility.
I've played a bit of other battle royales like Fortnite, PUBG, Ring of Elysium and Hyper Scape, but not all of the top-rated ones currently out, such as Valorant or the Call of Duty and Battlefield ones. However, I still feel strongly that this is one that will last a long time and worth investing a skillset in to because of how well-made and fun it is.