13 reviews liked by astarrgames


One of my favorite games of all time. Beautiful story that covers themes of grief, love, community, and environmentalism. By the end of the game Mara and your island start to feel like a virtual home. The amount of fetch quests you need to complete to experience the whole story is egregious, which is the only reason I don't give this 5 stars.

If you're familiar with the movie Pontypool, this may be up your ally since it draws inspiration even having a reference to it in the game. Otherwise I really enjoyed the concept and format in which the puzzles were presented.

Fun drinking game: Take a shot each time you violate OSHA guidelines in a match

this game thinks it's cynical in the jaded gen x coolguy way but it's actually cynical in the deeply uncool 45yo marketing executive republican voter with a tesla way

I think it’s break down a scientific socialist’s interpretation of economics perfectly

The thing that's most fascinating about The Division is that it should dedicate itself wholly to the exploration of its urban jungles ; then, truer tensions may arise and the game's thinly veiled fascist roots could be dissolved.

It's not the case. Instead we move from Point A to Point B, from one gunfight to the next and Washington is merely an occasion to burn the obelisk in fear of some shadow organization.

Looting and property destruction are dope, actually, and the game understands that as an important principle within any insurrection. Making my way through the Colestia canon has been fun so far, a shame this title is as short as it is.

A good companion piece to the other Colestia title, A Bewitching Revolution.

This is an absolute disgrace to the anthology genre and it's Devolver Digital's version of Twelve Minutes.

First of all, I wouldn't even call this an anthology to begin with. That's being generous. When making a short story collection, you need to make sure all the stories can be enjoyed on their own. Even if your collection has a framing device to escort you from story to story or even a theme for the collection at large, the actual tales within have to be fully standalone to be enjoyed on their own.

With that said, Stories Untold fails at its premise with having "stories" that are near non-existent outside of their premise, with the exception of The Lab Conduct, that are a front for a final story with the worst trope in all of fiction that makes you feel like you wasted your time and your patience getting through this "collection."


The House Abandon: You go home to find another person in your house. That's it. There is literally nothing else to this story once the premise is in the air and it ends before any interesting conflict can happen. We Never Left from Dread X Collection 5 is an infinitely better version of this and that was made by a collage student in comparison.

The Lab Conduct: The only interesting story in this game. You're a scientist conducting an experiment that goes wrong. Unlike the rest of the stories in this collection, this actually feels like a standalone short. The only issue I have with this one is that it ends abruptly.

The Station Process: You're a radio guy talking to two other stations as the rest of the world dies. That sounds like a great idea for a story, but guess what? There is barely any story in this one where literally nothing happens most of the time and the story ends before anything worthwhile can happen.

The Last Session: The worst offender and the reason why I call this game a disgrace to the genre. All three stories are intentionally designed to be as one note as possible so this story can happen. And what happens in this story? A PSA on why you shouldn't do [INSERT BAD THING HERE] while the entire anthology is rendered worthless. As soon as you realize what is going on from minute one, all of your investment in this collection is thrown out the window and it doesn't even have a conclusion to end the narrative. Nothing ends, nothing begins, and nothing matters. What is the point of doing an anthology if it's obvious you don't want to put in the effort to do one?


Now for the gameplay. It can be whatever, it can be fine, it can be repetitive, and it can be so boring that it would make you want to uninstall the game. Especially in the third episode. There's nothing more I can say about the gameplay other than I was bored with it mostly.

Overall, Stories Untold is a perfect example of how to not do a short story collection. The three shorts feel like a last minute addition compared to what the writer really wanted to do and so we got this as the result. A game that lures players in with the promise of interesting stories, only to pull the rug out of all of them with the worst storytelling cliche in history. At least V/H/S: Viral understood the concept of the genre it was set in.

Well now I wanna learn Unity just so i can make my own silly frog games