1711 Reviews liked by badwill


You can shapeshift into, as well as frame your enemies for things they didn't do just like in my favorite game Among Us

If you think this game sucks I want your body pelted with rocks in the town square like you announced you believed in Christ in the first few A.D. years.

i open this game regularly just to enjoy the feeling of wandering around in no danger talking to funny strangers. like animal crossing for freaks

This game is not as dated as people say it is in my opinion. It has a lot of aspects that are a little weird for today's standards, however, it still plays amazingly. Setting the grounds for what is, in my opinion, the best game genre ever, this game does it quite well I feel.

Sure, it's still the genre in its infant years at this point, but it offers a lot of unique and open ended game design that makes it fun. I really love the gameplay. The fact the interaction works almost like a point and click makes this game so much more entertaining to me.

If I had to criticize anything, it's the fact that the combat is a little jank. This issue would be solved in Looking Glass' later title System Shock, but it is kind of a problem here. Otherwise, it's alright. This game fucking rules.

I'd step on the pedal if I saw him on the road

i like a lot of the stuff about this game, it's a huge downgrade from RE4 in every way and it's not as outrageous and goofy as RE6 but it's like good enough except you simply cannot talk about this without also noting that bro this game is UNBELIEVABLY racist and it's WILD that so many of us pretended it wasn't when it came out

Everything from the level select map, the home hub, the in game arcade where you can unlock old pacman games, music, level design. It's by far peak Pac-Man outside of arcades. The way it's all presented just adds a lot to the universe in a way no other game in the series really does for me. It's a completionist's nightmare but I wouldn't have it any other way. Not often does it feel this good to actually find everything in a level.

The auto scrolling underwater shooting level is absolutely miserable. It single handedly destroys the pacing near the end of the game. If you're thinking about putting a ten minute long auto scroller in your game, I urge you to reconsider. I'm usually a big defender of water levels in games but EESH.

Difficulty balancing gets a bit inconsistent near the end which I can see bothering a lot of people but I can't say I mind very much. It's funny how dramatically the challenge in bosses changes between worlds. One guy will likely slay through dozens of lives and the next will be a pushover. I'm just glad one of these Pac-Man World games has some teeth, there's something to really dig into and enjoy and overcome here. 1's just so standard and 3's a joyless husk. This one's sick tho.

Would love to see some of the arcade classics try their hand at adapting to the modern era like this more often again. They all had a pretty spotty track record in doing so but when they hit they go hard.

I'll preface this review by saying that I played Banjo-Kazooie on the original N64 when I was a kid and on the Xbox, Switch, and emulator more recently. In short, an amazing early 3D platformer and one that deserves your time to this day. If Super Mario 64 was the birth of the genre, Banjo-Kazooie was the first evolution. The game breathed new life by satisfyingly combining platforming with exploration, puzzle solving, story/character interactions and an ABSOLUTELY BANGER SOUNDTRACK. SM64, the hallmark of the time, I would say is the better game in terms of strict platforming, but it doesn't hold a candle to Banjo-Kazooie when it comes to any of these other factors. This is a game which you can really tell was made with charm and style forefront in mind, from its quirky cast of characters (with their iconic, and frankly genius, dialogue audio) to its inspired and thematic level designs. In what other game can you get a game over screen where a green witch who only speaks in rhymes steals your kidnapped sister's beauty and transforms into a stereotypical hot woman? These sort of touches are what makes Banjo-Kazooie a gem among its peers which stands out even in the modern era. I could wax poetical on this game all day so I'll end it with this: Banjo got into Smash get fucked everyone who told me he wouldnt.

dog i hate it here so much. i'm minding my own business, poisoning random passerbys with my Pimpy Son Opp, when this guy with a fuck-off arm walks up and starts doing Rising Tackles on my boys. He kicked one of them in the nuts and a crowd cheered. we're in the middle of the desert. I hit him with a club and then he started crying and we all felt really bad. Where's Jagi man. this shit blows, I want to go home.

there were maybe 3 lines that emanated annoying-twitter-queer-person, despite what the title and cover art may suggest. no "girl dinners" in sight. video game feminization hypnosis is actually a porpentine video game manifesto for people without horrible trauma/a guide on how to think more critically about the media you enjoy/a study on how male-dominated gamer culture ia. the writer didn't use the word bl*haj a single time. i'm proud of them. the reason this has so many .5s is because people felt challenged by it, which is good- that's the point. no, the exaggeration that "all video games should be forcefeminized" is not literal (by definition), it's exaggeration to make a point about how many gamers act as if the mainstream should only cater to men ie the common denominator. how about y'all try having media literacy for a change?

backloggd user @Cjer gets a 25% revenue cut of this review

I'll admit, I was attracted to this game after seeing an article about it in a gaming mag shortly before its release where there were pictures showing that you could piss and shit on command. One particular picture, of Jake on the hood of a police car leaving a brown steamer as a gift, sold me and the rest was history. Thankfully, the game was more than this one trick pony action. I found myself charmed by the characters and the simple story and the basic gameplay. It sits as the entry point on my top 30 favorite games list and I wouldn't have it any other way.

One day I shat (in game) in a car windshield and thought it was so funny I stopped playing in order to show it to my father when he arrived from work. I fell asleep before that happened but my mother showed him for me. :,)

okay actually what the fuck? what the dog doin

This games fuckin weird bro. Pretty much every individual part of this game goes for a completely different tone, and it all comes together as the gaming equivalent of eating paste made out of bananas, peas, and sardines. The visuals are made up of reasonably solid looking (albiet framerate-chugging) levels populated by uncanny-looking people. The writing is immensely crass and immature, with a wise-cracking snarky dog interacting with a myriad of cheesy stereotypes with enough poop/fart/sex jokes added in to make any middling dreamworks movie blush. The soundtrack ranges from bumping techno jingles to ambient music that straight up astral projects me to another plane of existence. Our doggy protagonist moves and animates with a shockingly realistic attention to detail compared to other cartoony platformers. It really does feel like the games director, writers, animators, composers, and designers all misunderstood the assignment in their own unique way, making the game an absolute tonal rollercoaster. And that's not even considering the unfittingly eerie and morbid ending.

The thing is though, the actual core game is a pretty solid collectathon, and the more I played it and got used to the serial-killer vibes the game has, the more I honestly enjoyed it. It really did feel like there was a lot of genuine thought in analyzing what dogs do and how to convert them into palpable game mechanics. Like dogs usually just beg, retrieve stuff for people, piss and shit everywhere, dig around in the mud, bark at things, sniff around random places, and eat potentially questionable food from god knows where. All of those aspects of being a dog and more are covered in this game, and the main gameplay of doing dog things to accomplish tasks to earn bones to progress is just as fun as collecting progress mcguffins in any other collectathon.

The game is weird, but it's not half-assed shovelware. If anything, the bizarre vibes make this game certainly hard to ever forget, and I could definitely see this game leaving an impact on me in many different ways if I had played it growing up. It definitely has a cult following, and I can honestly see why. Give it a shot if you enjoy some absolute strange fuckshit. Sasuga europe

this game isn't necessarily good but it has a lot of gay innuendo so...