I wrote a full review on this for the Indie Game Website which goes into more detail, but basically: this game is incredibly generic. I have forgotten most details about this game, and I played it last week.

This took the goodwill of the first three acts (which for me actually managed to overcome a dislike for the first game) and massively squandered it in the final two acts.

This is certainly unique. I would say that it is probably worth going in blind; somehow both genuinely pants-wetting scary as well as being uh...odd?, I can safely say there is not another game out there like The Walking Fish 2.

Probably one of the most beautiful and unique narrative games ever designed, 18 Cadence is a lovely piece of experiential poetry that allows you to live in the walls of a house, in the history of its people and its ephemera .

This was my GOTY for 2019.

That might sound silly, since it's a web browser game from itch.io and it's deceptively simple. Based on pen and paper card games, Tiny Islands is a game I play literally every day. I sit down at work, I open a slack channel I've had open since 2019 where a new thread is ready and waiting with the daily challenge, and I play until I get at least over 60 points and then I post a screenshot of my scores and see if any of my peers in my friend group can beat me. It's one of those "simple to play/difficult to master" games and I love it, and a play through is just the right thing to get me into the mood for sitting down for a day at the office.

Actually played on the PS4.

Interesting mechanics, and something we will have to come back to to try and look into more completely.

We actually used this in a gallery setting; showing this as a part of a showcase of pieces we projected this on the ceiling of a planetarium. Laying on the floor with a midi fighter on my lap watching these projections warp on the ceiling was transcendental.

Since I haven't played the game since 2015, I would hesitate to give it a star rating, but I did write a full review then which is available here: http://storycade.com/first-person-exploration-home-one-starts/

I would hesitate to write a numbered review about this now, but I did write one when I played the game back in 2015 so I'll link it here: http://storycade.com/review-freshman-year/

I would hesitate to write a starred review about it now, but I did write a review of sorts about it when I played it back in 2014, so I'll ink to it here: http://storycade.com/wander-wonder-elegy-dead-world/

I won't leave a star review on this because I last played it in 2015 and I don't know that I could accurately leave a review on how I currently feel. But I did right a full review when I played it back then, so I'll let 2015 speak on it: http://storycade.com/interactive-fiction-actual-sunlight/

Purchased in an attempt to scratch that itch for an exploration or discovery game and just found something that was entirely clunky and unmanageable. The systems in Dawn of Discovery were godawful; and while the game is a decade old, I was expecting more fine tuning from a game that was so highly recommended. Could not get into it at all, even as someone who generally loves the genre and grew up with games like this as a kid.

Lovely art and a distinctive atmosphere can only carry this game so far and unfortunately they don't carry it far enough; I just couldn't bring myself to continue to care about Oxenfree. The characters didn't do enough of the heavy lifting.

The narrative system of layered dialogue, while revolutionary (especially for 2016, my god) is interesting and creates a system of very naturalistic speaking, but it doesn't do enough to make this feel like characters I want to actually listen to.

Wildly dependent on it's predecessor (seriously, you will have needed to have played the original Dominique Pamplemousse game recently before playing this one) this game is deeply meta and a lot of fun. It's probably the only claymation musical noir detective point and click game I can think of?

Purchased as a part of the itch.io bundle for Racial Justice.