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battlehuntz finished OneShot
I think the existentialism of this is so bittersweet and powerful. It runs a risk of stomping on and gutting the dichotomy of its original ending with a new route, and decidedly doesn’t through recontextualizing the game in its entirety. It’s not a difficult puzzle game, but the way that they’re structured is so clever, and the meta devices are done as a way of framing the world and story. I genuinely don’t want to spoil anything. This will be on the brain for a while. So much is so thought out and intricate, and I absolutely cannot imagine going to this after the original. It’s so bold to tamper with your ending, and yet, this feels so much more rigid and thought out than most other “true” or “golden” endings which are often retrofitted to a story.

1 day ago


battlehuntz is now playing OneShot

2 days ago


battlehuntz followed Marko

2 days ago


battlehuntz commented on BigGnome's review of Final Fantasy VIII
There’s absolutely criticism to have about the twist but absolutely. Also the game is still pretty amazing technically coming off FF7. Feels like VIII and IX push the PSX to its limits

3 days ago



battlehuntz commented on battlehuntz's review of Penny's Big Breakaway
@ReesyPuffy i’m pretty sure she’s one if only because of how her nose is drawn? I’m not sure. Though really the most humanoid character in the game is literally Eddie so I don’t think this game cares for the specifics

3 days ago


3 days ago


battlehuntz followed theia

3 days ago


3 days ago



3 days ago



battlehuntz finished Penny's Big Breakaway
Christian Whitehead’s fascination with the SEGA Saturn should be known by this point, given Sonic Mania’s use of low poly 3D models and the Saturn’s color schemes and aesthetics. Penny’s Big Breakaway feels like a step further in that department, being the 3D Saturn-esque platformer that had been worked on post-Sonic Mania. Its vibrant, lower poly aesthetic really makes so much of the platforming it demands charming. It’s genuinely so well stylized and fun. I still have no idea what the hell kind of animal Penny is based on, though. A soundtrack by Tee Lopes felt like an inevitability, but he and Sean Biallo create a jazzy and fun soundscape that further capitalizes on that Saturn aesthetic. Movement and platforming are fluid and rewarding beyond belief, and absolutely are capitalized on by pretty ruthless score caps for doing well. Like any good Sonic ranking system, I think this creates a score and speedrun paradise of sorts. And while you can use jank to your advantage, there’s some deaths and run failures that I feel weren’t my fault. Far from irreparably buggy, but you will get stuck in a wall a few times, and that sucks. Don’t let that discourage you though. This is a great time and a beyond charming experience. Lots of childlike wonder and whimsy here, and I really couldn’t put it down. I saw one critic call the bosses too hard, and I personally couldn’t disagree more; the bosses feel far too easy, if anything. Also, please don’t get this for the Switch; you do not want 30 FPS for this game.

3 days ago


battlehuntz completed Annoying Orange: Kitchen Carnage
I forgot I spent a dollar on this game as a kid what the fuck ahahahahahaha

4 days ago


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