anyone else here get a nice rush of existential dread every time you flip through your backlog?
Personal Ratings



Mentioned by another user

Trend Setter

Gained 50+ followers

1 Years of Service

Being part of the Backloggd community for 1 year

Gone Gold

Received 5+ likes on a review while featured on the front page


Created a list folder with 5+ lists

Well Written

Gained 10+ likes on a single review


Gained 100+ total review likes

GOTY '22

Participated in the 2022 Game of the Year Event


Found the secret ogre page


Gained 15+ followers


Played 250+ games


Voted for at least 3 features on the roadmap


Liked 50+ reviews / lists


Gained 10+ total review likes

Best Friends

Become mutual friends with at least 3 others


Gained 3+ followers


Created 10+ public lists


Played 100+ games

Favorite Games

Metal Gear Solid 3: Snake Eater
Metal Gear Solid 3: Snake Eater
Final Fantasy X
Final Fantasy X
Outer Wilds
Outer Wilds
Boku no Natsuyasumi
Boku no Natsuyasumi
Pathologic 2
Pathologic 2


Total Games Played


Played in 2023


Games Backloggd

Recently Played See More


Jun 06

Severed Steel
Severed Steel

Jun 04

Lunar: Silver Star Story Complete
Lunar: Silver Star Story Complete

Jun 03

The Legend of Zelda: Tears of the Kingdom
The Legend of Zelda: Tears of the Kingdom

Jun 01

Sayonara Wild Hearts
Sayonara Wild Hearts

May 27

Recently Reviewed See More

I read curse's killer review and my reaction was "oh I gotta pick this up immediately"
1. What a soundscape...that music...with those gun fx...with all those dumbos' walkie-talkie distorted screams and panicked one-liners (SHIT!!!)...not to mention that music...
2. The visual design of these levels is so incredibly my jam—lay my body to rest in these hallowed halls
3. I didn't realize how much your bullet time gauge restores on kills and went through almost half of the game severely underutilizing it, sweating and swearing at how hard each level was (and still loving every second). Then after I had that forehead slap moment it felt like I'd ascended to divinity
4. I heap mountains of praise on the idea of 1 gun = 1 magazine, and when you’re out of ammo automatically nicking guns off the ground (or sidearms right out of enemies’ holsters!)
oh and before I forget: holy god that music!

Lunar takes my prize for Pleasant Surprise JRPG, with a special emphasis on the "pleasant" cause this is nothing but an easygoing time all around. Everything’s nicely balanced; the magic and item economy is simple but designed such that I was regularly using both; the pacing of towns and dungeons felt just right
It’s a lovely little world they’ve put together here, with a surprising amount of detail. The translation is a bit sophomoric, but I didn’t mind as it also managed to pretty regularly put a smile on my face. And the voice acting is so atrocious that it makes the full circle around to being charming
There’s also some surprisingly forward thinking design decisions here that keep it from ever feeling sloggy too, like just saying nope to random encounters and allowing you to save anywhere anytime. And lastly, it’s amazing how much a simple thing like adding x-y positioning to your party and enemies in the turn-based battles can make even simple encounters much more engaging. Looking forward to the sequel

One of the more beautiful games I’ve played, and a thing that feels like it was destined to find me at this precise moment of my life, as I grapple with the recent passing of my dad. This gentle journey through the most bittersweet and bucolic post-apocalypse I’ve seen, armed with nothing but a camera, a field recorder, and a bicycle: this is what I needed
Everything in Season is poetry. The familiar world tinged with a hint of magic. The far-reaching thoughts of the main character as she opens her eyes to the life, culture, and history of her surroundings. The understated character work and voice acting. The richly layered thematic material. Here is a game deeply concerned with memory and loss, while always keeping a hopeful, if anxious, eye toward the future. I love the tone that’s captured here so much
Games like this often focus on their writing, their art, their vibes, but Season deserves recognition for the mechanics on display as well. Whipping out a device and capturing a moment feels effortless, and the world has been assembled with such fastidious care that every shot I took felt like a minor masterpiece. I cannot overstate how important this was. Compared to a game like Umurangi, where I rarely felt like I’d actually taken a “good” picture, Season made me feel like a photographic genius. The lighting and composition always fall right into place like magic. I walked away from this thinking “gee maybe I should take up photography!” (I won’t). And although at the start of the game I was worried that assembling the scrapbook might get old and tedious, it never did. I loved finding new ways to arrange the elements of each page, I loved the mix of open-ended and goal-oriented pages, and it was a really special moment to flip back through the whole thing at the end
And then there’s the bicycle: it was such a simple and rich joy to just coast across this world. I also loved how my fingers would actually get a bit tired when biking up hills from having to pump the triggers filled with DualSense tension
I was hoping for just a little bit more from the ending, but this is dangerously close to a perfect game to me