Bio
Guitarist and Web Developer.
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GOTY '22
Participated in the 2022 Game of the Year Event
Roadtrip
Voted for at least 3 features on the roadmap
3 Years of Service
For being a part of the Backloggd community for 3 years
GOTY '21
Participated in the 2021 Game of the Year Event
GOTY '20
Participated in the 2020 Game of the Year Event
GOTY '19
Participated in the 2019 Game of the Year Event
N00b
Played 100+ games
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Gained 10+ total review likes
Backloggd Beta Participant
Tracking games before it was cool
Favorite Games
201
Total Games Played
000
Played in 2023
010
Games Backloggd
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played it on the Steam Deck
totally crazy plot but fun characters that i wish were more fleshed out
the gameplay clicked with me right from the start and felt very rewarding all the way through
the set pieces are wildly fun and visually fantastic
there were only a couple of occasions where the camera positioned in a way that was frustrating because the timing was critical - they were a minor nuisance, however and the only issue i found in the game
a very straightforward, super fun game
Right from the start, I was captivated by the writing. The characters, the setting, the world-building – it all feels unique and textured masterfully.
One of the very few games where I knew I wanted to replay it after I would finish it the first time.
Also, Kim is king.
As a fan of the original PS One Crash Bandicoot trilogy, I was super excited when this was announced. Then it was offered as part of PlayStation Plus monthly games so I happily started playing it.
The game has an insane amount of content; if you really enjoy what it has to offer, you can spend a long, long time on it. There's lots of creativity and variations on each level and they feel big in scale. On top of Crash and Coco's regular levels - which are the required ones to finish the game - you have a handful of levels where you play as 3 other characters, each with a different set of movements and skills.
Each regular level can also be replayed in "reverse" or "mirrored" with a few differences from the original and a distinct visual "filter" applied to it.
All in all, you get a big amount of different ways to enjoy the game.
But the more I continued playing the more frustrated I got with the game. By the time I reached around the last 5 levels I was just rushing to finish it to get it over with.
Every level is just. too. looooong - frustratingly so, and there are too few checkpoints in them. So you spend a long time on each section of a level and when you die, you're set back a huge distance, and given that the game is very challenging overall, this happens a lot. By the time you finish a level, any sense of accomplishment has been drained by the frustration of the lack of checkpoints and the ridiculous lengths.
Now I honestly want to replay Crash 3 to verify that those levels were not as difficult, frustrating or long as these ones. Maybe they were I just don't have the time and patience for it anymore.
But I do think Crash 4 is unfortunately just too much.