Oddly enough the closest 2021 companion piece to Ratchet & Clank: Rift Apart comes in the form of The Matrix Resurrections, the fourth film in the franchise after an eighteen year absence that sees Lana Wachowski triumphantly returning to deliver a remake, a reboot, and a sequel in one tactful and considered swoop. In it, as with the first film, we’re reacquainted with our heroes Neo and Trinity as they endeavor on a quest to reemerge from The Matrix and fight back against their machine overlords. Unlike the 1999 original or the sequels that followed, Resurrections is wholly aware of the impact the franchise has has upon film and pop culture collectively — this is a Matrix film in which Thomas Anderson is a critically and commercially lauded auteur game developer after creating a trilogy of titles called (drumroll) The Matrix. As viewers, we’re asked to mull over our own relationship with this franchise and its key players as we watch similar beats play out in a new way. Simultaneously, the now iconic characters similarly contemplate their own place in the story and decide how much agency they would ultimately like to have over repeating themselves narratively. It’s an ambitious film that’s as much about examining our affinity for the franchise as it is about rejecting it whole-cloth, and deciding that love and the connections formed between others is more a radical and appropriate response to storytelling than any other.

Ratchet & Clank: Rift Apart opens with a parade. The titular characters are being celebrated — again — for their past heroic deeds. Before the release of Rift Apart there were 16 Ratchet & Clank adventures, the most recent of which (not counting the PlayStation 4 remake of the original) came in the form of 2013’s middling Into the Nexus. Since then, Ratchet and Clank have been just kind of… hanging out? Both characters, though grateful for the fame and fortune heroism has finally brought them, can’t decide whether they’re bored of the same old “us versus Dr. Nefarious” routine, or so bored of doing nothing that they’d give anything to experience an adventure so rote once more. During an extended action sequence that involves the two once again fighting Nefarious — this time over a gun that can allow one to travel into parallel universes — Ratchet and Clank are separated in an alternate dimension where the villains always win. In this universe we’re introduced to Ratchet’s dimensional counterpart Rivet, a well-meaning resistance member whose altruism comes at the cost of victory, and Clank’s dimensional counterpart Kit, a defective Warbot designed by this dimension’s Emperor Nefarious.

It’s in this reframing of our heroes and villains that Rift Apart is not only in conversation with the legacy of Ratchet & Clank as a franchise, but with storytelling as a medium. Pick up almost any adventure from the shelf and being all-too aware of formulaic and repetitive “good triumphs over evil” endings has the potential to remove stakes entirely from the get-go. By setting Rift Apart in a dimension where the heroes always lose, the narrative finally goes into uncharted territory while still feeling familiar enough to not be off-putting.

Brilliantly, Ratchet is paired with Kit, and Clank with Rivet, meaning that each well-worn hero is able to impart some wisdom upon their new partners. In the very first Ratchet & Clank, Ratchet is a lone inventor on a backwater planet whose dreams of being a Galactic Ranger were dashed despite his aptitude for flight and combat. Almost immediately, he comes into contact with Clank, a defective Warbot who hopes to warn the Rangers of Dr. Nefarious' evil plans. Both suffer from a lack of confidence, as Ratchet questions what failings led to his inability to join the Rangers and Clank wonders if his defect defines his life — and what it would mean if he were to be "fixed." Of course as with any good pairing, the two bring out the best in one-another and manage to canonize themselves in both the game's literal Hall of Heroes and the pop culture landscape of everyone who paid attention to video games throughout the 2000s.

Rift Apart, by extension, follows a similar formula as we follow Rivet and Kit’s journeys through self-acceptance via the help of their extra-dimensional companions. For new and old players alike, these two prove to be the emotional heart of the story. Rivet’s constant failings against the too-big-to-fail Emperor Nefarious shatter her self-worth in the way it would anybody, though her drive to help others serves as a bedrock upon which she can build a healthy foundation towards heroism. Kit’s programming defect means she occasionally suffers from uncontrollable outbursts, her Warbot form causing her to become an accidentally destructive force against her will. Her inability to reckon with this side of herself has manifested in habitual seclusion — she spends most of her time on a desert planet, her only contact in the form of alien life practicing transcendental mindfulness. When paired with the titular heroes who have literally lived through similar struggles and know the best ways to be supportive of one another and themselves, Rivet and Kit eventually do the soul searching required to pull themselves out of their inner-strife. The game examines its new characters through the lens of its old characters, and in so doing informs players and itself of the nearly infinite, dimensional-spanning ways stories can be impactful for generations to come — even if it turns out good always will beat evil in the end.

It’s a remake, it’s a reboot, and it’s a sequel. It’s also the most beautiful game released in 2021, with perfect gameplay systems and an impeccable score by the legendary Mark Mothersbaugh… so there’s that too.

Reviewed on Jan 06, 2022


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