I kept waiting for the “real” game to start, because it was pitched to me as one of those “I wouldn’t want to spoil what this game really is” titles in the vein of Frog Fractions or something. It’s not. What you get in the first village is more or less what you can expect the rest of it to be: a not particularly challenging platform adventurer with an ultraminimalist aesthetic and affectation you’ll either find cutesy or grating (I was somewhere in between).
I appreciate the anti-capitalist themes and some of the humor, but there wasn’t enough weight to this world or its characters to keep me invested in the mechanics, which put me off pretty early. I felt like I spent most of my time wandering around looking for objects I’d missed, hopping consequence-free (except for the consequence of missing a high jump and having to make a long walk back) from cloud to cloud around largely empty environments. Ultimately there’s not a lot of “there” there.
Reviewed on Dec 20, 2020