A fantastic puzzler concept and character design almost totally ruined by a healing structure I assume is the vestigial remains of a pay-to-win system from before it got picked up for Apple Arcade.

Turns out trains are good and orderly and awesome and cars are some chaotically stupid shit, who knew??

Fuck me, this game is too fucking hard.

This world is better than ours.

SUPER. HOT.
SUPER. HOT.
SUPER. HOT.

This review was written before the game released


Shout-outs to the all the 90s kids leaving their Mega Drive on over night to finish this goddamn game the next morning.

A beautiful, probably flawless little game that made me realize I just don’t love puzzle platformers all that much.

The Mary Poppins of roguelite action platformers: practically perfect in every way.

Can’t imagine who in their right minds would try to play these games today, but I love watching those crazy folks on YouTube.

Nearly unplayable now in light of modern control standards, but you have to appreciate how hard it was going for it.

So far AWAAAAAAY we wait for the DA-AY-yeaaaaaah, for the LIVES all so WASted and GOOOOOOONE
We feel the PAAAAIN of a lifetime lost IN a thousand days
Through the fire and the flames we carry OOOOOOOOOOOOOON

This is the best 2D Mario game, SNES fans go home.

I don’t know if I actually loved this game, but I played it probably 6,000 times, and in the end isn’t that kinda the same thing?