This review contains spoilers

I thought after all the time loop games I've played I'd get a kick out of finessing the loop which others found repetitive. In many other similar games the discoveries you make allow you to optimise and speed up the opening minutes of a new loop and get to the new stuff you want to explore within the time constraints. However, Twelve Minutes instead relies far too much on 'temporal backtracking', where you constantly have to go through sequences you'd thought you were already done with again to check whether a new line of dialogue has opened up that can help you progress (if you're lucky - there are a lot of dead ends here too!) Having to repeat a few fiddly actions in order to prime for a specific sequence just so you can try a vague idea you have got pretty tiresome.

Also, they pretentiously liken their game to 'Rear Window' and 'The Shining' in the marketing material (along with just straight up using the iconic carpet from the latter - nice and subtle) but the twist is just a ripoff of Oldboy albeit significantly less fun.

Reviewed on Jan 15, 2022


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