choiced_cj
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Played 250+ games
GOTY '22
Participated in the 2022 Game of the Year Event
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Being part of the Backloggd community for 2 years
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Played 100+ games
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i think i've gotten to the "bad ending", and have no clue how to go about finding the "good ending". sadly this game seems to have a small player base (yesterday the 24hr peak was two players), so not a lot of forum posts, walkthroughs, let's plays, etc. are available online to provide guidance.
game is neat, and i don't terribly mind the concept of repeating content on future cycles (it is fun to demonstrate mastery of the progression - what took me 10hrs initially to complete takes me only an hour now). but that doesn't mean i don't find some parts tedious - i'm looking at you, Red Tomb!
add into that some overall jankiness - e.g. sometimes you can cast a spell and it won't work, but you move five pixels to the left and it works - and you get a game that is good but falls short of great, imo. something like Void Stranger has a similar vibe but hits a bit stronger for me.
still, i hope more people check it out, if for no other reason than to increase the conversation online (and ergo the number of hints that are shared online!).
game is neat, and i don't terribly mind the concept of repeating content on future cycles (it is fun to demonstrate mastery of the progression - what took me 10hrs initially to complete takes me only an hour now). but that doesn't mean i don't find some parts tedious - i'm looking at you, Red Tomb!
add into that some overall jankiness - e.g. sometimes you can cast a spell and it won't work, but you move five pixels to the left and it works - and you get a game that is good but falls short of great, imo. something like Void Stranger has a similar vibe but hits a bit stronger for me.
still, i hope more people check it out, if for no other reason than to increase the conversation online (and ergo the number of hints that are shared online!).
played on iOS, during a convention, with no sound.
started really strong! the later puzzles that required more reflex reactions were a bit more annoying given the mobile form factor and the way i was playing (i.e. when standing in line).
i'm sure the audio would have enhanced the experience even further, but alas i missed out on that.
would recommend for folks looking for a casual puzzle game :)
started really strong! the later puzzles that required more reflex reactions were a bit more annoying given the mobile form factor and the way i was playing (i.e. when standing in line).
i'm sure the audio would have enhanced the experience even further, but alas i missed out on that.
would recommend for folks looking for a casual puzzle game :)