a game that has a lot of heart and incredible ideas that you ultimately don't have to interact with a lot. the jankiness and bad translation give the game a lot of charm as well, which makes up a bit for the issues like long load times and frame rate problems.
i enjoyed my time with this game for the most part. it definitely is one act too long, has some issues with over-tutorialization, and could have benefited from less focus on the combat, but overall i had a nice time. i like the abundance of coins they give you as an option to skip most combat encounters entirely. this game feels like it's being pulled in two different directions of wanting to be too similar to it's pure RPG predecessors and also wanting to abandon them entirely to just be an adventure game, and that's grating at times.
incredible as a narrative on games as art, difficulty, the digital medium of language and creation, authorship, and finding comfort in trash and frustration.
the anti-Celeste: a game about climbing a mountain with no way to adjust the difficulty, no special abilities, no one around to help you, stripped down to only the game, your hand, and your will.
i understand if the gameplay is not for you, but it's also an incredible speedgame, look it up.
in 2019, we got two games that i see as the Evolution of Walking Simulators. one of them is this game, a game-ified, yet still very simple, walking sim built around actions/exploring with light collection elements that emphasizes taking your time. the other one is Death Stranding.