Every Mainline Tomb Raider Game

Ranked from best to worst, in my personal opinion.

Easily has the most consistently good level design and overall plays like a fun little action flick, the only complaint is the number of enemies on screen.
This game has really good art direction, and overall I wouldn't have minded it ending all here. Has some of the questionable/vague level design of Tomb Raider 3 but for the most part, the game's solid.
Has a sweet spot in my heart for being one of the first video games I've played. It's a fairly simple game and that's totally fine a bit marred from having big ideas at the time but not enough power to really highlight them.
Minus, Legend's idea of characterizing Lara with a boring parent storyline. Anniversary is really just an overall good celebration of what Tomb Raider 1 is and what it for the most part wanted to be. My only complaint is some of the later levels in the game, namely, Natla's Mines get quite neutered and the inclusion of Lara finishing daddy's work.
I used to absolutely hate Legend for what it did to the overall character of Lara Croft, but I've come to really appreciate it over the years, Still not a big fan of this game's focus on its story since it involves the use of dead parents as the overall driving force behind a character's action. A shame this game is on the shorter end of games with most stages being a one stage affair.
This game is brutal, with some questionable design choices. More combat is easily the weakest aspect of this franchise. Vague hints and an overall confusing mess due to every level being alinear, which is both positive and negative.
Lara control's fairly well in this game only acting a bit spastic in some instances. The overall downside in this game is the length and the very inconsistent quality of its stages. The handling of its DLC is limited to only the Xbox360, not much is missed but there is no way of playing it besides owning the 360 version. Lara's personality in this one is quite bitchy and the Mother storyline doesn't end in any satisfying way.
This game is would only just be very mediocre if Lara actually controlled well and if we ignore the number of bugs. What we get is a game that had some promise and actually has at least one or two levels that are actually good, however, Lara controls like shit and the game has a fair amount of game-breaking bugs as well as a dumb upgrade system which Lara appears as a weak asshole for no reason. The music is quite good.
The final entry and the newest reboot is easily the best game in the new trilogy. It has the least amount of combat and set pieces meaning there is more game than usual. It still however focuses too heavily on this overall boring innocence loss story and how she's a Survivor.
Despite the terrible naming convention of the new reboot, this is actually the second game in the trilogy not the first. Easily better than 2013 but it's not by a high bar. This one has more optional tombs, which still leaves a bad taste in my mouth. The story is forgettable and I get so tired of hearing the word Survivor.
This shit sucks, intentional shitty design to increase playtime to seem as long as the other classics, the inclusion of unskippable cutscenes and overall poor performance and bugs, fixed camera angles that prevent the use of the look button to muddle the way foward. All of this together makes this the worse Core Design Tomb Raider game.
The absolute worst, This game fucking sucks. It's a product of its time with tacted on multiplayer, set piece after set piece, boring firefights, bow and arrow, and a story about an innocence loss, how Lara becomes a survivor and not a Tomb Raider as raiding Tombs is optional, and more dead parents.

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