Know what we don't need in games? To be given crap for dying. Gamers do that enough.

your inner 13 year old boy's favourite game

The rare game that clearly draws inspiration from Dark Souls but doesn't just try to replicate it, and is definitely the better for it.

Learning to use the different magic types to maximize effectiveness and take advantage of their various effects keeps things fresh.

Balancing melee, parrying and dodging in order to more quickly replenish mana stores, allowing for more frequent and more devastating magical attacks incentivizes taking bigger risks in a way that I found very enjoyable.

Nobeta herself and each boss character clearly had the most time spent on design wise. Basic enemies have far fewer distinguishing features, falling into a handful of distinct types. This does help to be able to more easily identify how to engage with enemies, which is nice, and most basic enemies have differently coloured variants, requiring shifts in tactics.

All around solid, and I'm looking forward to playing more of it.

Definitely not perfect but a damn good time. Wouldn't have minded there being no bosses as those were pace breakers despite mostly being cool set pieces.

Overall enjoyable.

Good creepy atmosphere, some genuinely tense moments, and solid light puzzling.

I did find it a bit heavy handed with the TV stuff but it didn't detract too much from the whole.

What kid in the 90s didn't dream of going on an adventure with Sonic? This one definitely did, and this game delivers on that.

I haven't kept up with modern Sonic games, the most recent ones I've played being Mania and Generations so I don't have much to compare it with.

Soundtrack here is great.

What's less great is the level design. Levels tend to end just as they're introducing interesting ideas, and all too quickly as well.

Still, for a handful of hours, it's a decent time.

Solid as heck STG with a great soundtrack.

Competent but joyless. Harsh checkpointing turns what would otherwise be a decent game into a rather frustrating one.

Increasingly realizing that when people are making an "old school platformer," they are likely not making something I want.

You wake up at a train station in a small town with no memory of who you are, or how you got there.

Reminiscent of walking simulators (positive) such as Gone Home and Everybody's Gone to the Rapture, Nostalgic Train isn't a wholly new gameplay experience, but what it lacks there it more than makes up for in its setting and the sense of place it has.

Between glimpses into the stories and memories of people around the town and trying to find yourself, you are invited to take in the lovely small town of Natsugiri.

The sunlight as it breaks through the bamboo at the peak of the day. The ever-present buzzing of the cicadas. The bookstore, shelves covered in books with no one but you to read them. The elementary school overlooking the burbling river that runs through the town. The train station at the heart of it all.

Where you are is reinforced time and time again, the memories tied to where they occurred, over the course of the game's story building a fuller picture of the town and its inhabitants. Places once lacking importance take on deeper significance as events progress. They may not be present but the more you learn of them, the more the lack of their presences is felt.

The game features both a Free Mode, in which you can explore the town, find scattered notes giving context and history to certain fixtures you'll find, and the Story Mode, over the course of which you'll come to know the town, its inhabitants, and quite possibly yourself.

Far from perfect but decently entertaining. Very much feels like a game taken out of the PS2 era with a mostly modern coat of paint.

Playing on PS4 is definitely not ideal, animates like everything has hitstop which is amusing to a degree but it's not smooth.

Battles have a decent flow to them and the different weapons all feel distinct. The escalation of abilities also lends to making you feel quite powerful.

You can definitely tell they strained against the budget but there's a pretty solid core.

Sick as heck.

Figuring out how to route through enemies so you never touch the ground is incredibly satisfying.

Game rules.

Soundtrack? Banger.
Combat? Sick.
Characters? Chill bunch.