Bio
I like games and I like writing, so naturally this website is my ultimate procrastination pipeline.

Personal Ratings
1★
5★

Badges


Pinged

Mentioned by another user

GOTY '23

Participated in the 2023 Game of the Year Event

Trend Setter

Gained 50+ followers

Best Friends

Become mutual friends with at least 3 others

GOTY '22

Participated in the 2022 Game of the Year Event

Donor

Liked 50+ reviews / lists

4 Years of Service

Being part of the Backloggd community for 4 years

Elite Gamer

Played 500+ games

Gamer

Played 250+ games

N00b

Played 100+ games

Popular

Gained 15+ followers

Noticed

Gained 3+ followers

Liked

Gained 10+ total review likes

Favorite Games

Cruelty Squad
Cruelty Squad
Dwarf Fortress
Dwarf Fortress
Disco Elysium
Disco Elysium
Neon White
Neon White
Katamari Damacy
Katamari Damacy

552

Total Games Played

000

Played in 2024

015

Games Backloggd


Recently Reviewed See More

I always wondered what a "Critical Role level of quality" looks like in a TTRPG. I guess this is about as close as you can get unless you're friends with Matthew Mercer.

Full spoilers ahead:

Alan Wake II is a game that immediatly defies analysis of itself by the player in virtude of the anomalous characteristics of it's main hypersticional plot device, the so-called Cauldron Lake. The plot becomes a surreal, Lynch-esque fight between the characters for control of it's literal narrative that sometimes utilizes real-life actors (and a real-life rock band, no less) in order to mirror this post-modern clusterfucky quest for authorship and the power to tell stories and manifest reality itself into the real, actual, real-life Cult of the Word, the game developers themselves.

This is enthralling storytelling to say the very least.

Remedy's own take of the SCP Mythos, the so called Federal Bureau of Control, is also a very present story backdrop and eventually joins the main plot as the "Twin Peaks-esque plot" develops.

On that note: It has a lot of Twin Peak references. Maybe it even goes a bit too far on them, relying on imagery and main plot points of Twin Peaks. Alan is Cooper, Scratch is Bob and so on and so forth. And even though the story feels a bit too much relying on Lynch to do it's heavy lifting, it is even more unoriginal in gameplay.

Ok, it's not bad. It was just an easy segway into the subject of gameplay: A really good mix of The Last of Us 2 and Resident Evil 2. But some UI elements lack crucial funcionalities. Navigation can also feel kind of wonky, especially in the less urban sections. But it's still a rock solid version of RE2 and TLOU2's gameplay, with it's very own surreal tone of dark, mystical (and yet sci-fi-esque) and downright philosophical.

Best Narrative of the Year, Baldur's Gate 3 be damned.

Revisiting a time when EA wasn't a Yearly Ass Creed furnace.