crimevirtual
Bio
I like games and I like writing, so naturally this website is my ultimate procrastination pipeline.
I like games and I like writing, so naturally this website is my ultimate procrastination pipeline.
Badges
Pinged
Mentioned by another user
GOTY '23
Participated in the 2023 Game of the Year Event
Trend Setter
Gained 50+ followers
Best Friends
Become mutual friends with at least 3 others
GOTY '22
Participated in the 2022 Game of the Year Event
Donor
Liked 50+ reviews / lists
4 Years of Service
Being part of the Backloggd community for 4 years
Elite Gamer
Played 500+ games
Gamer
Played 250+ games
N00b
Played 100+ games
Popular
Gained 15+ followers
Noticed
Gained 3+ followers
Liked
Gained 10+ total review likes
Favorite Games
552
Total Games Played
000
Played in 2024
015
Games Backloggd
Recently Reviewed See More
Full spoilers ahead:
Alan Wake II is a game that immediatly defies analysis of itself by the player in virtude of the anomalous characteristics of it's main hypersticional plot device, the so-called Cauldron Lake. The plot becomes a surreal, Lynch-esque fight between the characters for control of it's literal narrative that sometimes utilizes real-life actors (and a real-life rock band, no less) in order to mirror this post-modern clusterfucky quest for authorship and the power to tell stories and manifest reality itself into the real, actual, real-life Cult of the Word, the game developers themselves.
This is enthralling storytelling to say the very least.
Remedy's own take of the SCP Mythos, the so called Federal Bureau of Control, is also a very present story backdrop and eventually joins the main plot as the "Twin Peaks-esque plot" develops.
On that note: It has a lot of Twin Peak references. Maybe it even goes a bit too far on them, relying on imagery and main plot points of Twin Peaks. Alan is Cooper, Scratch is Bob and so on and so forth. And even though the story feels a bit too much relying on Lynch to do it's heavy lifting, it is even more unoriginal in gameplay.
Ok, it's not bad. It was just an easy segway into the subject of gameplay: A really good mix of The Last of Us 2 and Resident Evil 2. But some UI elements lack crucial funcionalities. Navigation can also feel kind of wonky, especially in the less urban sections. But it's still a rock solid version of RE2 and TLOU2's gameplay, with it's very own surreal tone of dark, mystical (and yet sci-fi-esque) and downright philosophical.
Best Narrative of the Year, Baldur's Gate 3 be damned.
Alan Wake II is a game that immediatly defies analysis of itself by the player in virtude of the anomalous characteristics of it's main hypersticional plot device, the so-called Cauldron Lake. The plot becomes a surreal, Lynch-esque fight between the characters for control of it's literal narrative that sometimes utilizes real-life actors (and a real-life rock band, no less) in order to mirror this post-modern clusterfucky quest for authorship and the power to tell stories and manifest reality itself into the real, actual, real-life Cult of the Word, the game developers themselves.
This is enthralling storytelling to say the very least.
Remedy's own take of the SCP Mythos, the so called Federal Bureau of Control, is also a very present story backdrop and eventually joins the main plot as the "Twin Peaks-esque plot" develops.
On that note: It has a lot of Twin Peak references. Maybe it even goes a bit too far on them, relying on imagery and main plot points of Twin Peaks. Alan is Cooper, Scratch is Bob and so on and so forth. And even though the story feels a bit too much relying on Lynch to do it's heavy lifting, it is even more unoriginal in gameplay.
Ok, it's not bad. It was just an easy segway into the subject of gameplay: A really good mix of The Last of Us 2 and Resident Evil 2. But some UI elements lack crucial funcionalities. Navigation can also feel kind of wonky, especially in the less urban sections. But it's still a rock solid version of RE2 and TLOU2's gameplay, with it's very own surreal tone of dark, mystical (and yet sci-fi-esque) and downright philosophical.
Best Narrative of the Year, Baldur's Gate 3 be damned.