fetid, rotted, curse
Personal Ratings



Gained 300+ total review likes

Gone Gold

Received 5+ likes on a review while featured on the front page


Gained 100+ total review likes


Liked 50+ reviews / lists


Gained 15+ followers

Well Written

Gained 10+ likes on a single review


Mentioned by another user


Gained 10+ total review likes

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Become mutual friends with at least 3 others


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Favorite Games

Hexen: Beyond Heretic
Hexen: Beyond Heretic


Total Games Played


Played in 2023


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my good friend morris requested I write a review for this after she bought it for me so I'm going to review it for my friend. she has tried to influence this review and stifle my creative voice, but I do not bend under pressure
orbo is a person but also a projectile weapon. his body is the arrow that is drawn against all evil such as draculas. pull the string taut and cast him unto enemies, cast him into the heavens, cast him with aim true and noble and climb skyscrapers and caves and other normal places bald people tend to hang out in
slide your body around like the godless physics object it is. shuffle your corporeal meat around like you're an enemy in yakuza kiwami 2. hurl and spike and spring your doomed mortal form just to feel something. stave off entropy and nihilism thru reckless, impulsive behaviour
on this wretched earth one must have the conviction to whip their bulging corpus unto hell like orbo. one must "collect the orbs" and forge an arm both strong and utile in order to open doors and attain true autonomy

real fun as usual, but these levels are killing me. I understand people who want actual levels in these kinda action games lost that fight a long time ago, but can you at least make them look pretty or something? I got a nightcap on and I'm yawning cartoonishly cos I've been staring at this fuck ugly tree for so long. I'm out here snoozing in a game where you can dual wield a motorcycle and give sin scissors a funny little hat
can't help but miss the vestigial resident evil bits and the weird kamiya + mikami -isms that itsuno sands down further and further with each subsequent entry. no doubt this is the best the combat's ever been, but DMC was never only about the combat no matter what weirdos whose favourite fighting game maps are the training stages tell you. I wanna do the Smokin Sexy Stuff and explore a gothic castle or tower or something with a reasonable amount of atmospheric oomph, I don't wanna hang out in butthole corridors for half the game
hard to talk about why the combat rules in a compelling fashion, or even some gross approximation of one. always struggle to put that kinetic verve into words and find a way to emphasize the heft of a blade or the timing of rating increase's sound effect. much like music criticism I think a lot of the text deployed in service of something so fundamentally felt seems ill at odds with the feeling itself. georges bataille and william burroughs sought to obliterate language's stranglehold and biases on human experience and I can't help but think that's the proper lawful good instinct
just rest assured it's best in class
nero's a full character now, dante has never been more dante, and as many growing pains as I had with V I ended up really vibing with him by the end of my Dante Must Die run. don't mistake me for a zato sympathizer but despite his gameplay being comparatively shallow there's a satisfaction to the resource management and spacing elements that I find gratifying. learning the golem rhythm is a lot of fun once you're given good reason to bother and while I never graduated from the school of "make the bird do the held attacks while manually controlling the cat" I like the energy it gives off. plus I looked almost identical to V when I was sixteen so
very good game, but I'm gonna have some words for itsuno if he doesn't treat lady better next time