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Starbound is what happens when a company full of people who have no qualms about exploiting the labor of minors sees Terraria and says "Let's make one of those." Once, I quite liked this game - but the honeymoon period is long over, and in its wake is disappointment and regret.

There are few games as shallow and tedious as Starbound. It carries the same cocktail of heady ambition and creative bankruptcy as Skyrim, and like Skyrim it exists as a hollowed-out shell for modders to make a better game out of. Visit homogeneous randomly-generated planets, collect worthless currency hand over fist, open chests full of terrible weapons, scan objects, do a forgettable mission, repeat the whole routine a few times, and you've beaten the game. The story is threadbare (another unflattering Skyrim parallel) and the gameplay is just not very fun or deep. Eat to keep your hunger meter full! Better dig up the new ore to craft the latest armor that magically makes your character stronger! What do you mean, you've "already played this game?"

I can't be too hard on Starbound, though. I mean, it just wouldn't be fair, a lot of it was made by teenagers - for free, no less!

Terraria is monolithic. There are no games like Terraria, and there will never be another game like it. The game is not perfect, but its execution is so solid and its mechanics so deep that it's no wonder people put so much time into it. RPG and building mechanics are enmeshed in such a way that there is a deeply satisfying feeling of control. The game's pace unfolds at the pace you allow, and so, as your tiny wood hut metamorphoses into a base, and your base into a town, and NPC's come to inhabit your homes, there is always a feeling of verisimilitude, like the part of the world you play in is part of something greater.

The constant comparisons between this game and Minecraft sell both games a little short - but just between you and me, Terraria is better.

This one, I dismissed for years. In a serendipitous way, this may not have been a mistake. Its existentialist themes landed at a time in my life where I may have found them especially poignant. Talos is an incredible puzzle game, whose rooms ask thinking more lateral than Portal 2's hardest test chambers while never becoming completely opaque. Coming back to a puzzle that stumped me after putting the game down for a time and knocking it out right away was legitimately enriching, and the breadth and depth of the games mechanics lead to the best "Ah hah!" moments in recent memory. I am hard pressed to find many flaws. It's good. Go play it.