danbo
Bio
cocky little freak
cocky little freak
Badges
1 Years of Service
Being part of the Backloggd community for 1 year
Adored
Gained 300+ total review likes
Loved
Gained 100+ total review likes
Popular
Gained 15+ followers
Well Written
Gained 10+ likes on a single review
Gone Gold
Received 5+ likes on a review while featured on the front page
Noticed
Gained 3+ followers
Liked
Gained 10+ total review likes
026
Total Games Played
000
Played in 2024
000
Games Backloggd
Recently Reviewed See More
an easy demonstration that these games never needed to be open-world "see that mountain?" games.
the open world of this game -- the towns, the cities, the industrial areas, the swamps, the coast, the glowing sea -- is wonderful, and about 10x better than the equivalent in new vegas or fo3.
yet, new vegas is unimpeachably the better game, possibly because it chose not to focus on such things and let the player fill in the gaps between the characters and the core conflicts of the game. you can make a world, or you can make a damn sweet 3d model of one -- this game chose the latter
for that reason, people will still be modding the fuck out of this game in 2025 though, i can guarantee it. god bless them!
the open world of this game -- the towns, the cities, the industrial areas, the swamps, the coast, the glowing sea -- is wonderful, and about 10x better than the equivalent in new vegas or fo3.
yet, new vegas is unimpeachably the better game, possibly because it chose not to focus on such things and let the player fill in the gaps between the characters and the core conflicts of the game. you can make a world, or you can make a damn sweet 3d model of one -- this game chose the latter
for that reason, people will still be modding the fuck out of this game in 2025 though, i can guarantee it. god bless them!
absolutely archetypal Content Game. transformed itself many times over its lifetime, and ever for a price -- paid in both dollars and manic complexity. understanding even the basics of this game requires understanding 9 years of patch notes. expertly demonstrated the flaws in live service games while fortnite was but a twinkle in the milkman's eye
this game is a familiar home that has taken 2 thousand and change of my hours on this planet. i know how it works down to the source code level. i've run these heists far too many times. the weird movement, gunplay and interaction mechanics are just a day at the spa to me. i can't give it an impartial rating -- frankly, i can't even give it a personal one
an orkish collection of mechanics and concepts that don't really work very well as either an fps, a stealth game or a co-op game, held together by a mind-boiling variety and the greatest (dynamic!) soundtrack ever seen in a cooperative video game
this game is a familiar home that has taken 2 thousand and change of my hours on this planet. i know how it works down to the source code level. i've run these heists far too many times. the weird movement, gunplay and interaction mechanics are just a day at the spa to me. i can't give it an impartial rating -- frankly, i can't even give it a personal one
an orkish collection of mechanics and concepts that don't really work very well as either an fps, a stealth game or a co-op game, held together by a mind-boiling variety and the greatest (dynamic!) soundtrack ever seen in a cooperative video game
this game surprised even a jaded corpse like me with its sheer scale, and i'll never forget that, but the ever-increasing distance from small-scale level design and the ever-sharper fixation on pressing the dodge roll button means this series has never felt less unique once the novelty of scale wears off