Playing this online co-op was an complete and utter revelation. Yes, it's a rogue-like, and yes, you can get screwed by the RNG, but I'll gladly die on this hill. The more you come to understand the game, the more it reveals itself to you. Once you're in deep enough to have experienced some minor success, you'll realize it's got its hooks all the way in. The story is incredible. The gameplay is SO polished. The co-op implementation isn't perfect (the game wasn't initially designed with co-op in mind, after all) but once you've figured out how to iron out the kinks, you're in for a great time. The game doesn't totally start you over from the beginning every time, there IS progress to be made. It's a blast.

I really wanted to like this experience more than I did. It's the absolute epitome of "walk in a direction until something scares you, then turn around and walk back the other way until something scares you". The story is silly and discombobulated. The graphics are great, though, and the sound design is terrifying.

My first VR horror experience, courtesy of my younger brother. Astonishing how far the tech has come, didn't even realize that the Quest 2 was wireless, or that it had these fancy passthrough cameras. This game wasn't anything groundbreaking unto itself, but having jumpscares stick to your face is an experience you won't soon forget.

Wish it were longer, or featured more replayability, but I'll be damned if I didn't love feeling like I was playing Turtles in Time again.

Trying, and failing, desperately, to find an experience that recaptures the essence of why I love games. Post Elden Ring.

God damnginet

Elden Ring will forever be remembered as "the game that ruined games for me".

This game is infuriating. I'm not entirely sure what it is- the Halo formula just does not translate to open world. I feared it would be so, and when it dropped, it was so. The way boss fights and encampments play out is just too chaotic, too unbalanced, too reprehensibly random.

The online mode is really fun, perhaps the best the franchise has been since Reach! But man, does it ever need more content.

I think this game catches too much hate. Mind you, I didn't finish it. I eventually expanded the map enough that traversing the world on my slow bike and having to worry about replenishing my oil, lest I face the fury of having to park the damn thing in a bush and run for 3 hours to find a gas station... I mean it all became a little too much. So yeah, the game's got its faults, but it is good stuff! It's high-caliber, high-octane zombie fun. The freaker swarms, or whatever they were called, was a super innovative idea.

Good game! Good game. Frustrating game! but, but good game.

Man, sometimes you just gotta slam out your frustrations on the keyboard at 120wpm for a few days straight. You may cramp up, but you'll forget the world for a little while.

It's a fine game. It's astonishing to behold. A graphical powerhouse, and a dutiful showcase for next-gen hardware. I didn't find the story all that fun, and I didn't think the big wide-open level design really earned its keep. But I had a damn good time, nonetheless.

Every bit as good the second time around.

I loved this game. There's something special about it that transcends a proper description. It's just.. a video game. And a damn good one, at that.

One of the scariest games you'll ever play. Well, the first 5 hours will be, anyways. This is such a successful comeback for Capcom, after the absolute s*#tstorm that 6 was. The first-person perspective is used to utterly delirious effect, and the writing performs that masterful tightrope walk, hovering over the absurd and the horrifying at equal measures.