I believe this is the first game that I "hate-platinumed". I was certainly buoyed along by the story - I loved the story. It's some of the most innovative storytelling I've ever seen, in fact, in any medium, and the twists and turns it took actually had me on the edge of my seat at times.

But the game just tries to do too much. Each individual system is something to behold. It's unique and original and polished and awe-inspiring and all of that. But it somehow amounts to LESS than the sum of its parts. The systems just don't gel with one another. I just don't find myself having fun.

A bizarre, unsettling experience. A psychological journey. Gameplay has its hiccoughs, but it's largely an entirely playable jaunt.

Now THIS is different! Scary! Atmospheric! Fun! It'll get your nerves shredded and your pulse hammered. The 3D platforming could use a little work, but otherwise this is very much worth your time!

Fun lil puzzle game. Forgettable, but fun.

Screw this game man. Screw breakable weapons. Screw going 30 mins out of your way to collect your mount, only to immediately ride up on the edge of a cliff and have to leave it behind. Screw waiting for the rain to pass so that you can climb a hill. Screw waiting for your stamina to replenish every three seconds as you run across endless plains. Screw detouring for an entire play session only to stumble upon a completely empty environment. Screw the repetitious shrine design.

There are, obviously, glimmers of greatness to be had here. And the discovery factor in its opening hours is entirely mystifying.

But screw this game.

Don't mind me! Just diving headfirst right back into one of the greatest games ever made. Not so great the second time around, though! Well, it's more like the 2,000th time around, I played this thing endlessly as a kid - blasting Grunts while listening to Hybrid Theory and trying to forget about hopeless highschool crushes. But I digress, playing it in the modern age is a bit of an upsetting affair. The level design is frustrating, the lack of direction and the poor checkpoint system. But dude who are we kidding, this game is ancient, and it was SO, SO GOOOOOD when it came out.

Contentious little bugger, isn't it? Haha. I had my gripes with this game. I wasn't as outright TRIGGERED as so much of gamer nation seems to have been. I just didn't entirely appreciate the way Neil Druckmann's presence can be felt, just over your shoulder, suppressing a giggle and whispering "gotcha!" . It's like.. I know what you're doing Neil. You're not surprising me. This character's not going to grow on me just because you're forcing their presence upon me. I don't hate them because of what they did, I just find them generally unpleasant. I... what? STOP SMIRKING AT ME NEIL!

This was a replay, of course. It's one of the greatest games of all time. Dove back in with my brother during the pandemic. It's just so damn good. A masterclass in "show, don't tell". So much innovation on display. Brilliant artwork. Challenging bosses. Exciting levels. It's got everything.

It's a great game. It's a sweet reminder of childhood. It's a successful celebration of the formula. I wish there was more to it.. but for now, fishing for 6 hours straight will do.

This was the first game I experienced after my life fell apart in the early throes of the pandemic. Most games grab you by the heart, or by the balls. This game grabs you by the brain. There are so many easy shots you can take at Death Stranding, if you try it for a second and it's not for you - or if you've never even tried it but you want to sound cool at a (nerdy) party. Haha, it's just like, UPS Simulator, man! HUYDYDFHYDFYHD. slap , slap Shuttup b*!

Give it a chance. Like, REALLY give it a chance. Play it alone, in a very comfortable room, and don't put it down for a couple hours on your first outing. Embrace the math, and the balance system. Take the gear seriously. Try things out. Be creative, be clever, be intelligent. You will be SHOCKED how often you feel rewarded for your efforts.

And the first time you crest a ridge, and an unexpected vista yawns open before you, and the soundtrack kicks in? Well, now you're hooked, sailor.

Seriously though there was something about this game, around the halfway point, where I realized I was beyond addicted to its formula. It gives the player so much agency, yet it guides them ever so gracefully towards its major turning points. It was a brilliant, wonderfully-rendered outlet for my OCD tendencies. It was a mental and emotional vacation from planet Earth.

It was a work of genius.

Was playing this weekly with some friends online during the pandemic. It's really good, and the depth of it was enthralling. But honestly, a little too complex. I understand this is part of its allure, but if your group's not all willing to sit around with spreadsheets and guides open in order to build a balanced party from the outset, you're eventually going to hit a brick wall and the whole campaign will fall apart.

omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg What pandemic? omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg

It didn't quite hit the highs of the original for me. But it was another beautiful, glorious romp through a neon-soaked forest. The gameplay is as tight as ever. The addition of proper combat may slow things down at times, but it works just fine in my eyes.

hops in Lambo
turns on death metal
puts on sunglasses even tho its night out
smirks at passenger
speeds up to 30000 miles an hour