I never got to experience oldschool RPGs like this. I recall playing them on early PCs, but being too young to fully comprehend them. The LOG does a phenomenal job of bringing that classic formula forward, and making it accessible and appealing to modern audiences without sacrificing any of the core tenets of the genre.

I've seen this game criticized and lumped in with other "walking simulators" and frankly, I don't understand the hate. I picked it up the day it came out, and I had what was practically an out-of-body experience with it. I sat on the couch, my head in the clouds, and practically ripped it all the way through. At one point a friend of mine said "Wow, it's already 6:30?!" To which I responded, "What time was it before?" That line is now one of our favorite in jokes. What the hell did I mean by that? All I can say is, the lack of clarity required to pose such a mysterious question was brought on entirely by Firewatch. The art style clicked with me in such a profound way, and while the mystery may not have paid off in spades, it was a journey I'll never forget.

I'm not sure that there's ever been an open world more enthralling, more immersive, more COMPLETE than what The Witcher 3 provides. The storytelling chops on display, the way the sidequests blow the walls off of the place, I mean hell even Gwent is a good time. I beat everyone in the world at that stupid game! The combat left a little bit to be desired, but for its time this game was really everything that fans of the genre could ask for, and then some. I anxiously await CDProjekt's next foray into this Universe.

People love to rag on this game. I enjoyed it for exactly what it was. I became quickly attuned to the bromantic foursome, and the narrative struck surprisingly deep, particularly around the halfway point. It took me a long time to adjust to ATB systems, as I'm a turn-based Stan at heart. But FFXV does it just right. I get that the shift to an open-world wasn't handled with all the care in the World, but I found it to be a welcome change, and I didn't feel that the game overstayed its welcome in the end.