Bio
Do you have games on your phone
Personal Ratings
1★
5★

Badges


2 Years of Service

Being part of the Backloggd community for 2 years

Liked

Gained 10+ total review likes

GOTY '21

Participated in the 2021 Game of the Year Event

Favorite Games

Terraria
Terraria
Portal 2
Portal 2
Katamari Damacy
Katamari Damacy
Doom
Doom
WarioWare, Inc.: Mega Microgames!
WarioWare, Inc.: Mega Microgames!

018

Total Games Played

000

Played in 2024

014

Games Backloggd


Recently Played See More

Teenage Mutant Ninja Turtles: Shredder's Revenge
Teenage Mutant Ninja Turtles: Shredder's Revenge

Jun 16

Five Nights at Freddy's: Security Breach
Five Nights at Freddy's: Security Breach

Jan 10

Bloons TD 6
Bloons TD 6

Dec 27

Plok
Plok

Nov 25

Knockout City
Knockout City

Nov 25

Recently Reviewed See More

I'm going to assume no one is gonna find this, but I'm the main developer of this game and had no idea it got added here, so I want to use this space to write about our demo, especially now that I've been able to work on what will be available next in much more detail.

To give a bit of an introduction, this game concept is something I've been trying on and off to make for almost ten years now, since before I left high school. Now, as an adult, I decided to do my younger self a service and finally see it to fruition, while also bringing some friends with similar gamedev passions along for the ride.

As for what we released, it's pretty good for demonstrating the game at its core, but it needed some much-desired polish. Easily the biggest pointer I got was for the eight-directional controls, which was the very first thing I changed going forward, switching to the much better performing full mouse aim, similar to something like Hotline Miami, for example. Also, while I wish we could've gotten some more finalized art for the backgrounds and cutscenes, we simply didn't have the time to make it happen, as we were working on this about three months before the start of SAGE 2023. Despite that, I still think the art here is pretty damn good, especially the animations for Mr. Shootem.

As for what else was great about the demo, the game itself is just really fucking fun, and I'm not saying this because I'm the developer. I tend to catch myself playing around with the mechanics while testing some arbitrary parts of what I'm working on at that moment. The same can be said for the game's music and how I'll listen to the tracks while I'm working or doing anything else, and I can't speak any more highly of my composers.

When we released our demo during SAGE, we got lots of positive reviews and ended up getting more eyes on the game than I had anticipated. I got to meet a lot of amazing people in the indie scene, and I've even gotten to work with some of them on their own projects, which has been an absolute joy to take part in.

On Christmas Day, we confirmed a full version would start development, and since then, this little passion project of mine has ballooned into something far beyond what teenage me had envisioned, and I'm really excited to show off what's next.

Anyway, that's all. Back to doing whatever for me.

Absolutely fucking stellar game. Soundtrack bangs, the pixel art is eye-candy, and there's a great amount of replay value, and that's just with one player. With five others, though? Just do the math.

The game leaves a lot to be desired and it's just not up to snuff in general, sadly. Good chance I'll come back to it later, but I have no motivation to do so right now.