deknalis
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Finally answers the age old question: What if Fallout made you sit through 4 separate loading screens to do anything?
A bit too much of a clear mix and match puzzle to actually tell a compelling narrative like Obra Dinn manages, but the deduction opportunities are still rock solid without much hand holding in sight. The notes system is also really great, simulating how you might make handwritten notes without requiring mandatory redundant slog if you already know the important answers.
Fun enough core driving and a great open world to mess around in, but everything about its presentation from its story and characters, terrible UI, constantly flashing XP meters and level ups, annoying retention mechanics, AI issues like rampant rubberbanding, and irritating locked down scripted setpiece moments that ultimately don't offer anything interesting or new to the actual driving make this kind of actively exhausting to play.