We have a love/hate relationship for Quake III as a whole, while the id tech 3 engine is our favorite for its legacy of excellent early 2000s shooters, including Medal of Honor Allied Assault, Jedi Knight: Jedi Academy, Return to Castle Wolfenstein, Star Trek Voyager: Elite Force, and/or Call of Duty; it also marks the end of Quake as a single-player game.

Its damage was not as distinguishable as Quake 4, the full game was a hard hit, offering what seemed to us like an incomplete game demo. Its engine being the powerhouse used up to 8 years past its release, its a shame that its parent game did not fully benefit from id tech 3's legacy.

Quake III was more of the same, this time focusing on directly rivalling Unreal, featured many networking QoL updates, complex bots able to wander labyrinthine maps and seek cover; something not seen in Quake II (... and far superior to Unreal). Its singular death-match mode did well to showcase its curved surface, fog, and specular lighting. While Quake 3 was unrivaled in its speed, it was mainly limited to railgun and rocket launcher; Unreal 99 was a much slower game, with a far superior array of weapons.

Reviewed on Mar 26, 2022


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