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i play too many video games
Personal Ratings
1★
5★

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GOTY '23

Participated in the 2023 Game of the Year Event

Loved

Gained 100+ total review likes

GOTY '22

Participated in the 2022 Game of the Year Event

Best Friends

Become mutual friends with at least 3 others

3 Years of Service

Being part of the Backloggd community for 3 years

GOTY '21

Participated in the 2021 Game of the Year Event

Well Written

Gained 10+ likes on a single review

Popular

Gained 15+ followers

Liked

Gained 10+ total review likes

GOTY '20

Participated in the 2020 Game of the Year Event

Gamer

Played 250+ games

N00b

Played 100+ games

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Gained 3+ followers

Favorite Games

Sekiro: Shadows Die Twice
Sekiro: Shadows Die Twice
Outer Wilds
Outer Wilds
The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild
Disco Elysium: The Final Cut
Disco Elysium: The Final Cut
Elden Ring
Elden Ring

464

Total Games Played

000

Played in 2024

088

Games Backloggd


Recently Played See More

Lies of P
Lies of P

Dec 05

Nowhere Prophet
Nowhere Prophet

Nov 18

Super Mario Bros. Wonder
Super Mario Bros. Wonder

Nov 06

Pokémon Violet: The Hidden Treasure of Area Zero - Part 1: The Teal Mask
Pokémon Violet: The Hidden Treasure of Area Zero - Part 1: The Teal Mask

Sep 28

Sonic Frontiers
Sonic Frontiers

Jul 27

Recently Reviewed See More

Early Access Review: Very fun for what it is so far, with some great feel to the flying and combat and a banger soundtrack. Hopefully as time goes on a broader set of ships, pilots, and other options will be added in, but the foundation as it stands for a rail shooter roguelite is very solid.

i'm not sure what "RPG Idle Space" is supposed to mean, but honestly this game is way more engaging than a free phone idle game that i saw in a tiktok advertisement has any right to be.

I have not generally been a fan of 3D Soulslikes, because I often feel like the additions they make to FromSoftware's formula just end up muddying the waters and lead to the feeling of playing a knockoff. And while Lies of P doesn't fully escape that feeling, it's by far the peak of what any non-From dev has managed to achieve in this formula — and probably the closest thing to a direct Bloodborne sequel we'll ever have.

First, the pain points. Lies of P falls victim to a bit of systemic overload, with its first several hours featuring system after system after system stacked on top of each other like a precarious layer cake. There's your standard DnD leveling system, then a multifaceted weapon customization system with its own upgrade tree, then a durability system, then a skill tree with two separate dimensions, then a set of customizable consumables, then a real-time currency that accumulates like an idle game, and the list goes on and on. More than just that, it takes essentially every combat mechanic from every FromSoft game and tries to incorporate them all evenly in its already-complicated combat structure. The result is a game that feels almost too free, with so many methods of approaching fights that sometimes it's hard to figure out which a boss is most suited for. (And this wouldn't be an issue if each boss wasn't clearly best-approached in a certain way, but they very much are.) The Sekiro-esque parrying system, though satisfying enough to learn, never quite feels consistent enough to match that game's highs; boss attacks often have long windups, inconsistent timing, and muddy visual effects that tend to require memorizing timings over reacting to what's actually in front of you.

But for all that, Lies of P still manages to build a suitable facsimile of a FromSoft Souls game, and it hits the genre staples in a way that — while not ever particularly innovative — satisfy the little part of my brain that's always craving the experience of playing these games. The level design is focused, directed, and often sublime, even if the overabundance of shortcuts and checkpoints works against any real feelings of hostility or danger. While the narrative could have definitely gone in weirder, stranger directions than its BioShock via Bloodborne take on the Pinocchio story, it manages to generate memorable characters and moments of pathos that make the story worth seeing through. The world design and art direction, while never quite matching the scale or creeping horror of Bloodborne's, do hit on some strange and unsettling designs. Best of all, the soundtrack is absolutely sublime: both the in-game music and the collectible records it scatters around as quest rewards that make up part of the game's hidden morality system. It's a worthwhile play not because it does anything particularly innovative with the Soulsborne formula, but because it executes that formula with a level of quality and panache that comes very close to the heights of the genre's tentpoles.