Bio
Game developer and lover
Personal Ratings
1★
5★

Badges


Well Written

Gained 10+ likes on a single review

3 Years of Service

Being part of the Backloggd community for 3 years

Liked

Gained 10+ total review likes

Noticed

Gained 3+ followers

GOTY '20

Participated in the 2020 Game of the Year Event

Favorite Games

FTL: Faster Than Light
FTL: Faster Than Light
Hylics
Hylics
Hotline Miami 2: Wrong Number
Hotline Miami 2: Wrong Number
Anodyne 2: Return to Dust
Anodyne 2: Return to Dust
Katana Zero
Katana Zero

060

Total Games Played

000

Played in 2024

053

Games Backloggd


Recently Played See More

Kentucky Route Zero: TV Edition
Kentucky Route Zero: TV Edition

Apr 13

Death Stranding
Death Stranding

Jun 05

Morbid: The Seven Acolytes
Morbid: The Seven Acolytes

May 12

Psychonauts
Psychonauts

Apr 12

Lisa
Lisa

Apr 11

Recently Reviewed See More

Dead Cells feels like a suitable example for a game that comes toward the end of a genre's popularity to display quality over innovation. In this case, however, roguish games don't seem to be fading which likely just makes this one a great experience.

Everything about it feels polished; combat is fluid, the art is fantastic and progression is a well-made balance of exposure to new mechanics and player skill growth. While it's not likely this game will inspire a generation of copycats, I will continue to return to the game probably for the rest of my life.

I recommend Dead Cells to anyone who has ever played and enjoyed a roguish game.

Space Funeral is short, but extremely cool. This game might be my prime example for a piece of media that grants a narrow porthole of a perspective into a greater, storied world. Otherwise, though it is abrupt and awkward in places, the soundtrack is incredible and the game holds a sweet, thought-provoking surprise at its end.

I recommend Space Funeral to everyone. The game packs a huge punch for its size.

This review contains spoilers

Into the Breach reminds me significantly of FTL, one of my favorite games of all time. Every battle is crafted in a way that seems unwinnable until the player forms a better understanding of the basic mechanics and the cost/benefit for their actions.

On top of this, everything about the game is attractive. The art and sound design are amazing for the scope of the experience and the depth of the run customization options provided make it easy to start over and over again. I found myself learning something new about an interaction between my mechs, the environment and/or a certain enemy type and wanting to immediately restart to exploit that idea.

I would recommend Into the Breach to those who love to solve small positional puzzles (i.e. chess puzzles and rubik's cubes), fans of FTL and those who are willing to try a short rogue-lite with a unique primary mechanic.