djkoutsos
Bio
Game developer and lover
Game developer and lover
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Well Written
Gained 10+ likes on a single review
3 Years of Service
Being part of the Backloggd community for 3 years
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Gained 10+ total review likes
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Gained 3+ followers
GOTY '20
Participated in the 2020 Game of the Year Event
Favorite Games
060
Total Games Played
000
Played in 2024
053
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Dead Cells feels like a suitable example for a game that comes toward the end of a genre's popularity to display quality over innovation. In this case, however, roguish games don't seem to be fading which likely just makes this one a great experience.
Everything about it feels polished; combat is fluid, the art is fantastic and progression is a well-made balance of exposure to new mechanics and player skill growth. While it's not likely this game will inspire a generation of copycats, I will continue to return to the game probably for the rest of my life.
I recommend Dead Cells to anyone who has ever played and enjoyed a roguish game.
Everything about it feels polished; combat is fluid, the art is fantastic and progression is a well-made balance of exposure to new mechanics and player skill growth. While it's not likely this game will inspire a generation of copycats, I will continue to return to the game probably for the rest of my life.
I recommend Dead Cells to anyone who has ever played and enjoyed a roguish game.
Space Funeral is short, but extremely cool. This game might be my prime example for a piece of media that grants a narrow porthole of a perspective into a greater, storied world. Otherwise, though it is abrupt and awkward in places, the soundtrack is incredible and the game holds a sweet, thought-provoking surprise at its end.
I recommend Space Funeral to everyone. The game packs a huge punch for its size.
I recommend Space Funeral to everyone. The game packs a huge punch for its size.
This review contains spoilers
Into the Breach reminds me significantly of FTL, one of my favorite games of all time. Every battle is crafted in a way that seems unwinnable until the player forms a better understanding of the basic mechanics and the cost/benefit for their actions.
On top of this, everything about the game is attractive. The art and sound design are amazing for the scope of the experience and the depth of the run customization options provided make it easy to start over and over again. I found myself learning something new about an interaction between my mechs, the environment and/or a certain enemy type and wanting to immediately restart to exploit that idea.
I would recommend Into the Breach to those who love to solve small positional puzzles (i.e. chess puzzles and rubik's cubes), fans of FTL and those who are willing to try a short rogue-lite with a unique primary mechanic.
On top of this, everything about the game is attractive. The art and sound design are amazing for the scope of the experience and the depth of the run customization options provided make it easy to start over and over again. I found myself learning something new about an interaction between my mechs, the environment and/or a certain enemy type and wanting to immediately restart to exploit that idea.
I would recommend Into the Breach to those who love to solve small positional puzzles (i.e. chess puzzles and rubik's cubes), fans of FTL and those who are willing to try a short rogue-lite with a unique primary mechanic.