Bio
Just an old dude who spends too much time in front of a screen. Reviews I write here also appear on my personal website.
Personal Ratings
1★
5★

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1 Years of Service

Being part of the Backloggd community for 1 year

Elite Gamer

Played 500+ games

Noticed

Gained 3+ followers

Liked

Gained 10+ total review likes

Gamer

Played 250+ games

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Played 100+ games

Favorite Games

Star Wars
Star Wars
Super Mario Bros. 2
Super Mario Bros. 2
Horizon Zero Dawn
Horizon Zero Dawn
Angband
Angband
Phaser Patrol
Phaser Patrol

547

Total Games Played

000

Played in 2024

013

Games Backloggd


Recently Reviewed See More

I'm sure everyone calls this game Tony Hawk with guns but that's exactly what it is.

Maybe dystopian future Running Man + Tony Hawk is a little better? Either way, you roller skate around and shoot stuff, doing tricks to magically reload your guns, as a part of some sort of fight to the death tournament. The game is heavily stylized as a 1970's cartoon with the Atari font everywhere. There is a subtle story of a revolution happening outside the tournament that I would have liked to explore a bit, but the game focused on winning the championship and keeping politics out of sports just like all the oppressors desire.... Anyways, it looks wonderful. It sounds great. It plays... fine.

It took me a big chunk of playtime to get used to the controls. As a long-time THPS player, I kept using button combos from that game and being a little miffed when the character didn't do what I wanted. Adding in aiming and shooting made focusing on tricks tougher and playing the game, overall, felt more difficult than it needed to be. That is, until the Semi-finals when I gave up on trying to progress without assists. Turned on invincibility and no challenges needed to progress and I found the gameplay way more enjoyable! In other words, just managing the controls was enough of a challenge for me to have fun with this game. Got my championship trophy and feel fine having cheated my way to the top.

Victory!

Review from thedonproject.com

Pretty fun and interesting for about 2048 seconds.

If you haven't heard of 2048, it's a puzzle game where you slide to smash equal blocks together and they add up to powers of 2 (obviously). I'm surprised the New York Times hasn't purchased (or cloned it) it and added it to their puzzle section, actually, as it was just about Wordle-level popular about ten years ago. It's easy to access and gets moderately difficult unless you look up a strategy guide. Then, you'll see there's not a ton of difficulty to get a good score, but there is still a small community out there searching for high scores and large tiles. Must be exciting for them.

As with all puzzle games for me, I do pretty well at the start but don't have the perseverance to do better than that. One of my math nerd colleagues stuck with it much longer than I did but it didn't spend long on the part of my phone I look at, even with social pressure. It had a good run and I'm sure it will pop up in some retro game content in the future, where us olds will say "Oh yeah, I remember that game!" and then go back to our nap.

If you like a simple puzzle and haven't played it yet, it might be worth a power-of-two minutes of your time...

Review from thedonproject.com

The inverse of Death Stranding? Or maybe the baby sibling of Cyberpunk 2077?

It is a dark and brooding night and you just want to drive your delivery ship to the place to get a thing to deliver to a different place. It is raining and hard to see due to all the pixels. You land, but you have to walk very far to get the package which takes forever, so you chat with a friendly stranger but it seems no one wants anything other than deliveries or transportation from you. There's a mood, but I think it might be slight annoyance? Anyways, you should probably save the city on your first night here, I guess.

There are a lot of good ideas in this game but they don't quite hit right. It is interesting looking but hard for me to maneuver around in a ship with squishy steering and moderately poor depth perception. It is an ambitious story but the voice acting is kind of a letdown and characters don't seem to be speaking to each other at times. It's a moderately large world, but there isn't a ton of difference between regions and having all the items on the map right from the get go makes navigation repetitive and kind of boring.

Overall, the 9 hours I spent with Cloudpunk were fine but not awe inspiring. I really could have used a chapter select or something when I messed up a timed delivery, and fast travel would be a wonderful addition, but otherwise I think just a slightly better execution of these good ideas would have made this great for me.

I did like Camus, even though they pronounced his name wrong.

Review from thedonproject.com