Honestly not even that fun AND it has the kind of scummy microtransaction that you would expect from many mobile games. Blatant cashgrab.

Cool setting but very off putting attempt at writing racism. The sky-hook was fun. It's not actually as smart as it thinks it is, though I used to think the writing was really deep as a teenager whose brain hasn't fully developed. Why did you use a real life massacre for your white protagonist's manpain, Ken.

I don't usually do well with puzzle games, but solving the deaths is rewarding and makes me feel like a smart boy. The music and sound design are stellar. I wish I could erase all memory I have of this game so I could play it again, because it really is at its best when you go in without knowing what to expect.

This might honestly be my favorite visual novel experience. It never feels dragged on like some games in the genre, and the RPG elements add a lot to the replayability. My only one (but major) complaint is that it's too short. By the time the plot starts to pick up, the game is already nearing the end. The fun stuff could have been explored more.

Despite the flaw, this is hard recommendation even for people not familiar with the World of Darkness. It does really well at exploring the setting, taking the parts that make it good and presenting it as something that's enjoyable on its own.

The monsters are my friends and Toby Fox's soundtrack goes hard.

2016

This is a nice, simple game that with little conflict for most of the game. It has beautiful music and setting, as well as surprisingly emotional moments and effective atmosphere. That being said, if you're not a fan of slower paced 'walking simulator' type of games where most you do is explore then this probably won't interest you.

I have over 500 hours put into this game across multiple playthrough. If you're a Dragon Age fan you've probably already played the game, but I wouldn't really recommend it. I'm invested in the characters, and the main quests are fine, but just reaching there requires a lot of mandatory grinding through the much shallower sidequests. If I see another shard I'm going to mcfreaking lose it.

2018

I wasn't really into roguelikes/lites genre before and now I have over 200+ hours in this game

The dating sim part is decent. The art style is nice, most characters are likeable but their arcs are short and don't feel developed enough. And they're locked behind advancing through the dungeon crawl part, so expect a lot of back-and-forth that feels a bit tedious after a while, especially if you're trying to build your relationship with more than one person. The option for your character to be polyamorous if you choose to is nice, if not directly addressed in-game.

The dungeon crawl part is fun enough, but feels repetitive after a while. I do like that the different weapons play differently, though the one that you're more likely to bring to combat might not even be someone you want to try pursue.

Overall it does feel like a game that is trying to be two different things but isn't focused enough on either. Still had some fun with this, though.

The gameplay ages awkwardly but Oblivion still has a special place in my heart. There's a lot of content here that doesn't just feel like procedually generated sidequests meant to pad the game.

A lot more polished and accessible than Sunless Sea and completing your ambition feels nowhere as overwhelming. I do miss the more oppressive atmosphere that Sea has but I appreciate the more varied tone we have now with the different regions. The lore and writing still slaps and the Truth ambition actually put me on the edge of my seat.

The atmosphere and writing are great and I'm love with the setting, but it took a couple of tries before it stopped being overwhelming and starts to become more enjoyable. Sometimes it starts to feel grindy especially with how slow your boat is and how often you need to revisit the different ports.

Discovering a new port in the middle of the dark and oppressive underground always feel rewarding, though, in addition to that sense of "I wonder what kind of messed up thing I'm about to see this time." I like the one with the Sun.

I want to like this more. The concept is good, I like the monster and level designs, and the gameplay is fine and genuinely tense at parts where it's supposed to be.

But the main focus of the game is the story and it's hard to get into it when the writing is so on the nose. The voice acting is distracting and characters don't stay quiet long enough for you to be able to think about the themes the game is handing you. It's an alright 4-5 hours.

This is one of my favorite games ever. It's a cozy and emotional game where you bond with the spirits you meet, and exploring and renovating your ship feels rewarding. The art style is lovely. Reading the artbook makes me appreciate it even more now that I know the thought process behind designing the world and characters. My cat doesn't help that much but I would die for her.