Bio

Nothing here!

Personal Ratings
1★
5★

Badges


GOTY '23

Participated in the 2023 Game of the Year Event

N00b

Played 100+ games

GOTY '22

Participated in the 2022 Game of the Year Event

2 Years of Service

Being part of the Backloggd community for 2 years

Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

GOTY '21

Participated in the 2021 Game of the Year Event

Favorite Games

Yakuza 0
Yakuza 0
No More Heroes
No More Heroes

126

Total Games Played

000

Played in 2024

168

Games Backloggd


Recently Played See More

Yakuza 3 Remastered
Yakuza 3 Remastered

Nov 27

Dyson Sphere Program
Dyson Sphere Program

Nov 02

Zoo Tycoon: Ultimate Animal Collection
Zoo Tycoon: Ultimate Animal Collection

Sep 30

Rance 4.2: Angel Army
Rance 4.2: Angel Army

Aug 30

Rance 4.1: Save the Medicine Plant!
Rance 4.1: Save the Medicine Plant!

Aug 30

Recently Reviewed See More

When the Ultimate Hope meets the Ultimate Despair, which side will be triumphant? Fairly they let us experience this conflict through the perspective of people that were promised a bright future ahead of them. Will the students chosen to represent mankind's hope, be able to overcome the perpetually resurrected despair which awaits them?

The game is filled with unseriousness and anguish, the latter they want to portray over everything to deliver us the most ultimate hope they can achieve, but in my view, they didn't really manage to do that. A cruel irony that left me unaffected, resulted in a dull hope that didn't move me.

Yet, I had a good time. The goofiness behind the characters results in a distinct charm many creators would like to find in their own works. This makes them lovable, I found sympathy towards a lot of them. Unluckily this is a shallow sympathy that isn't able to evoke any true depth of emotion in me.

The charm is definitely caused partly by their quirky designs, and the overall art style of the world they found themselves in. I like Kiyotaka's and Kirigiri's designs the most (Sakura's is cool too). The way the characters were drawn in the CGs was in a way off-putting, and they missed with the cutscenes since the videos were so low quality.

Kirigiri is the character I grew the fondest of, considering her great design, personality, and being the most interesting person around. Honestly, the only character I kind of disliked was Hifumi (I'll never grow fond of the weirdo otaku troupe)

The cases and overarching mystery were interesting, but overall they were unable deeply intrigue me. The answers were always pretty clear, the problem was in the way to get there canonically which was sometimes handled clumsily. Sometimes I wouldn't really know how Makoto was going to approach his counterargument, and therefore the game wanted to tell me I was wrong (even though it was right if he said what I wanted him to say)

Danganronpa: Trigger Happy Havoc wasn't able to really finalize its underlying goal, but it managed to positively surprise me with the enjoyable road towards it. I feel like the image created about Danganronpa is undeserved, it's not a game that should be ridiculed by the people that look at themselves seriously.

I bought the Castlevania Anniversary Collection some time ago, and I decided to start with the game where it all began. I had a similar experience with Metroid, I didn't have a good experience but it was nice to see the beginning of Metroidvania games.

The movement and attacks are kind of clunky and combined with the knockback, harsh timings, and insta-death fall damage it makes for a suicidal thought-inducing time. The game is really hard but it feels like it's hard, not in a good way but because of bad design. The rest is whatever, the power-ups were alright I guess. The bosses were really boring, the strategy with most of them besides Dracula is just to spam your special ability. The music and graphics are nice, the music more so.

Bad game, wouldn't recommend it.