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Panzer Dragoon
Panzer Dragoon
Phantasy Star Online Ver. 2
Phantasy Star Online Ver. 2
Rock Band 3
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Final Fantasy XIII
Final Fantasy XIII
Tony Hawk's Pro Skater 3
Tony Hawk's Pro Skater 3

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Dec 05

Gears of War: Ultimate Edition
Gears of War: Ultimate Edition

Dec 01

Recently Reviewed See More

The realm of Boletaria has been over taken by demons. Only you stand between the demons and the total devastation of the realm.

Lmao I will come back and finish this later.

What if Dark Souls was more aggressive, darker, and dripping in flesh. A napkin pitch spun into an Odyssey scale epic of body horror and gothic architecture.

Bloodborne, baby.

The idea is simple: the world is being overrun by nightmarish stuff, and hunters are let loose into the real world to keep the nightmares tamed. It’s up to you to leave the hunter’s realm and her into Yarnham to cut off every single piece of flesh in front of you.

Bloodborne emphasizes speed and brutality as it provides you with a fresh slate of weapons that all have multiple forms to dispatch enemies with, and a gun to keep your enemies at bay as you seek the best approach. There is no means to block attacks this time around; you must duck, dodge, flank, and charge at your enemies to take as much of their blood as possible. They’ll do the same, but in larger numbers with worse appearances to ensure that they do the same. In the course of attempting to clear out the nightmares, you’ll encounter many bosses of varying degrees of grotesque-ness, each with their own horrible arena to do business in. Pop items, collect blood vials, dial in insight and blood echoes (souls by any other name) and climb your way through the halls of Bloodborne’s urban design in order to find success.

I found Bloodborne to be tighter in execution, but thoroughly less pleasant to vault through with my hammer in toe than Dark Souls, my previous soulsborne game. I got stuck quite a bit less, and experienced way less friction progressing in this far more linear game. In that sense it feels like a lesser experience - there’s less puzzles to solve, and most of the game’s large areas serve as means to lead you to shortcuts that streamline the experience even further. It’s a phenomenal game on its foundation, but it feels like less of a mountain one climbs and more a hill you jog up.

It also runs poorly and gets real murky during daytime sessions! Oh well. Such is life.

This review contains spoilers

Completed on Hard Difficulty.

Legendary adventurer Adol Christin has found himself shipwrecked on the Isle of Seiren after setting sail on a passenger ship, the Lombardia. Together with the survivors of the shipwreck, they must fight their way across the island to figure out a way back home. At the same time, Adol finds himself drifting into the ancient past of the island to the nation of Eternia as he sleeps, dreaming of Dana, a woman chosen to become a spiritual leader for her person. Together, in a tale that transcends time, they must do all they can to stop the world from ending as evolution threatens to wipe out all they hold dear.

Ys 8 is a light, breezy, colorful action role playing game that emphasizes exploration and character relations over plot in its attempt to create a tale of shipwreck and camaraderie. Much of the game is dedicated to building a community of shipwreck survivors in episodic quests across the island the cast of characters is stuck on. This gives the game a flavor that I can only describe as cheerful - these adventures are delightful, and its wonderful to see everyone work together to build a life for each other on this island. Conflicts flare up, drama swells, and then everyone gets back to the major goal of getting off this island. This portion of the game is interweaved with wave base raids of enemies that push you to perform tighter and more effective combat in order to reach high scores that grant you more resources to play with. When you're exploring the overworld and discovering new locales and individuals, Ys 8 fires on all cylinders.

Where Ys 8 stumbles is in its injection of its traditional JRPG style plot; the mysterious blue haired girl that appears in Adol's dreams eventually materializes in the present day and reveals through time travel excursions that uh....the rest of the party can experience in the present....that her people, the Eternians, were wiped out by a fate they couldn't fight against. This triggers your traditional JRPG plot in which your party must band together, defy fate, and kill god. It feels stapled onto the game's third act in a way that deflates momentum and tasks you with investing in a brand new story component that is both not really fleshed out terribly well or interesting due to its being the game's own prequel in a sense.

All of this is channeled through a smooth action RPG combat system that emphasizes dodging and activating special abilities using the right bumper and the face buttons to maxmimize damage. There's minimal friction here - you unlock skills as your characters level up, upgrade items using collectible resources hidden all over the island, and perform side quests for the villagers you rescue that grant you more materials and build up positive relationships with them. It reminded me a whole lot of the battle system in Star Ocean: The Last Hope in that it was fast, light, and flashy. You can also learn recipes to cook meals at the camp fire that allow you enable different status effects that help during combat, and craft items that allow for recovery and other improvements throughout the game. It's rather straightforward as action RPGs go.

Much of Ys 8 is quite lovely - the gravity of its back third sends much of the warmth of its first two acts tumbling into the ether as it ramps up stakes in a way that feels out of step with the rest of the driving force of the game. Its combat is smooth, its exploration and systems are neatly assembled with minimal friction, and its music is absolutely rocking at all times. As long as you can stomach the shift in gears about 25 hours in, Ys 8 is a heckin good time.