fuyumugi
Bio
Jrpg's first, everything else second
Jrpg's first, everything else second
Badges
GOTY '23
Participated in the 2023 Game of the Year Event
GOTY '22
Participated in the 2022 Game of the Year Event
Adored
Gained 300+ total review likes
Loved
Gained 100+ total review likes
Best Friends
Become mutual friends with at least 3 others
3 Years of Service
Being part of the Backloggd community for 3 years
Popular
Gained 15+ followers
Full-Time
Journaled games once a day for a month straight
On Schedule
Journaled games once a day for a week straight
Gamer
Played 250+ games
N00b
Played 100+ games
Noticed
Gained 3+ followers
Liked
Gained 10+ total review likes
Favorite Games
367
Total Games Played
005
Played in 2024
048
Games Backloggd
Recently Played See More
Recently Reviewed See More
Fire Emblem owes so much of its identity and gameplay to this excellent title. This is the most engaging story in the series and characters really pop despite having so few conversations. They make up for it by having most of those conversations matter a lot both in story exposition and conveying personalities and feelings. A shorter chapter count isn’t even an issue because every mission is so dense with content that you’ll be there for hours. The challenge of each mission makes great pop-offs when things work out. Promotions are very strong and well worth the effort invested into each and every character. The skill system was a bit finnicky as a first attempt but still very fun to play around with. I’m stunned this game was born so early in the series lifespan. It’s nothing short of a masterpiece.
If I were to name downsides, one would be maps so expansive that units without horses struggle to keep up with the ebb and flow of your army, enemy armies and changes in the battlefield. This isn’t as bad in generation 2 where pairings are more of an afterthought, but in generation 1 this results in leaving certain units out of the fight until their pairing is done; further crippling your offensive and defensive capabilities. The other main issue I encountered was boss balance varying wildly, namely the ones with holy weapons. Their stat leaps are far stronger than your own to the point almost every unit you have is guaranteed to die without some major luck involved.
If I were to name downsides, one would be maps so expansive that units without horses struggle to keep up with the ebb and flow of your army, enemy armies and changes in the battlefield. This isn’t as bad in generation 2 where pairings are more of an afterthought, but in generation 1 this results in leaving certain units out of the fight until their pairing is done; further crippling your offensive and defensive capabilities. The other main issue I encountered was boss balance varying wildly, namely the ones with holy weapons. Their stat leaps are far stronger than your own to the point almost every unit you have is guaranteed to die without some major luck involved.
Not much to say on this one. I liked the story, ideas and setting quite a bit. Sadly that was often muddied by the gameplay experience being structured far more for postgame and multiplayer experiences that cause the single player experience to suffer. This was the last dq game I had yet to play and while I liked it, it left me feeling unaccomplished and unimpressed