perfect to me
nearly perfect to me
loved what it does & how it does it
memorable elements (tone, thematic execution, art/design, storytelling, emotional resonance) had me loving this game, but it wasn’t the whole package for me. When I think back to it, negative memories of certain parts/chapters/pacing stick out
something I wouldn’t recommend, but about half the time I spent with it was okay
something interesting is in here, but i wasn’t vibing with it. It probably felt like a waste of time
Personal Ratings


1 Years of Service

Being part of the Backloggd community for 1 year

Well Written

Gained 10+ likes on a single review

GOTY '22

Participated in the 2022 Game of the Year Event


Gained 10+ total review likes


Gained 15+ followers

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Journaled games once a day for a week straight


Liked 50+ reviews / lists

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Become mutual friends with at least 3 others


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Favorite Games

Yakuza: Like a Dragon
Yakuza: Like a Dragon
Even the Ocean
Even the Ocean
Umineko: Golden Fantasia
Umineko: Golden Fantasia
Phoenix Wright: Ace Attorney Trilogy
Phoenix Wright: Ace Attorney Trilogy


Total Games Played


Played in 2023


Games Backloggd

Recently Played See More

NEET Girl Date Night
NEET Girl Date Night

Mar 30

Guilty Gear XX Accent Core Plus R
Guilty Gear XX Accent Core Plus R

Feb 02

Betrayal At Club Low
Betrayal At Club Low

Jan 17


Jan 15

BlazBlue: Central Fiction
BlazBlue: Central Fiction

Jan 15

Recently Reviewed See More

March 2023:
For the last 3 years, this game was too much of a reminder of my ex for me. I should get down on my knees & give thanks that the Tekken8 trailers are triggering nostalgia, instead of triggering resentment and PTSD aftershocks 🫣. Tekken7 convinced me to buy my first gaming console, since middle school, to bond with my gamer gf. I absolutely wasn’t ready for her to show me her own “Rage Drive” (more people should talk about how domestic abuse is statistically higher in lgbt relationships)

🌕 🌕 🌕 🌖
Instead of thinking of this game as an RPG, look at this game like a collect-a-thon platformer with mature themes. That way, it has a better chance of exceeding your expectations.
😈The “demon” characters are based on characters from myths & religions from across the globe. I like that about this game.
The music tho—especially the tracks are less rock-oriented—really special. The ethereal & eerie sounds really carried this game at times.
There is a certain level of strategy needed to win each combat encounter. After the 30th time encountering the same goblin in the game’s turn-based combat, it’s no secret which type of attack is its weakness. I’be considered replaying this game on its Hard difficulty setting, because without enough of a struggle, this game can feel like soul sucking busywork, and less like a game.
The classic art of Kazuma Kaneko brought me into Shin Megami Tensei in the summer of 2021. SMT’s reputation for presenting philosophical themes intrigued me. The sadistic game design (status effects vs healing, the cost to do anything (heal, upgrades, time-investment, NPCs that trick & steal from you)) of SMT3NOCTURNE made that experience reflect the exploitation found in modern society. That impressed me, compared to the “realism” of other video games I’ve played.
SMT5 is defanged in those regards. While its approach to combat compensates for being less unforgiving by becoming more flexible & visually interesting, your enemies are rarely more advanced. You will ‘solve’ every non-boss combat encounter early on, removing the satisfaction of strategic problem solving. When defeating opponents is as one-dimensional as discovering their elemental weakness(es), the gameplay itself feels as hollow as it’s human characters.
The humor of the “demons”, and the small number of side quests that showcase the humanity they possess, can’t carry this game alone, but occasionally they made it all feel worth it for me. As your needs change along your adventure, creating new demons fused from those already in your beastiary is interesting. It wasn’t uncommon for the urge to upgrade to be the most motivating factor for me, because unfortunately, you shouldn’t count on the story to do that for you.
The verticality of the sandbox levels and frustrating map design stands in for older SMT games’ dungeon crawler heritage, for better and for worse, depending on how much fun you derive from usually barren mazes, which sometimes look great, sprinkled with collectibles that weren’t worth the effort in the end.
SMT remains a gaming experience unlike any other. But while the financial success of SMT5–the least challenging entry in the mainline series, which released to a world full of millions of players that loved Atlus’ Persona 5–is a victory for a studio that has historically struggled commercially, players familiar with the series expected this game to raise the bar for engaging mature stories with unparalleled turn-based combat.
A few of the short stories contained in the sidequests contain more impactful writing than the game itself. Good luck finding them amongst the unoriginal fetch quests. Good luck finding anything on the intentionally inscrutable map (thas that “SMT Bullshit that, for many, defines the series). Instead of thinking of this game as an RPG, look at this game like a collect-a-thon platformer with mature themes. That way, it has a better chance of exceeding your expectations.
The mainline SMT games hadn’t been on home consoles in 15 years. This game achieves a lot to bring the series in line with what people expect from an RPG today. It feels unfair that this game isn’t at least a 4/7 for me. From my very limited experience with the RPG genre, only Like A Dragon had a story that didn’t disappoint. For context, I consider this story a 2.5/7.
And the other mainline SMT I’ve played—NOCTURNE—gets a 4/7.
It’s unrealistic to expect a video game to have all the answers to the existential questions it wrestles with. Nocturne coats its plot in an ambiguous haze of environmental subtext, which isn’t present in the latest entry.
There was a statement, made by either the games’s producer or director, that SMTV would deal with contemporary social ills in this game. For whatever reason, not much of that made it into the game. What little there is can be found in side quests. The social commentary ends up being boiled down to the simplistic black and white thinking of ‘law vs chaos’. If I didn’t know about the unfulfilled aspirations of the game, I would have concluded that the current staff missed the point of what SMT s about. The first SHIN Megami Tensei game (1992) is perhaps the entry that incorporates a metaphorical analysis of modern day Japanese society best.

🤖 🤖 🤖 🤖 🤖 🌗
Someone said they wished they could wipe their mind of any memory of this game, so they could experience it again for the first time. Full of far out moments.
🚫Don’t read any more reviews for this game🚫
Play it knowing as little about it as possible. Almost everyone whose game opinions I respect enjoyed their time with this one.