This game is perfect, but perfection isn’t always compelling. And that’s good too. This is a game I would play between about 20 minutes, or until I got stuck, put it down & return to it 3 months later. The creator’s vision is highly cohesive, and at no point does the game feel light on creative inspiration. The puzzles offered me just the right amount of challenge: I’d get stumped here and there, but wasn’t compelled to look up hints. When I’d get stumped, I’d leave it alone and return to it whenever I felt like it. You too might finish this without hints, if you don’t rush it, like I did. The hand drawn art looks done with colored pencils, I enjoyed savoring my time with it—looking at the drawings and enjoying the art.. is that ‘gameplay’? ☺️ This game sometimes served as a palette cleanser—when I wanted to play a video game, but nothing I owned was speaking to me, this would. progressing in GOROGOA by a few inches was often a nice counterpoint to the narrative-driven games (my normal).

GOROGOA’s creator says “ What do I like about puzzles? I think it has to do with the idea that there is hidden structure or meaning in the world. That if you can look at an ordinary piece of the world and rearrange the parts of it in just the right way, you would discover some hidden structure.”

The story of this game presents itself within the meditations on creativity and wonder, from the mundane to the mystical.

Reviewed on Jul 29, 2022


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